Card
Cayth, Famed Mechanist
Mana cost {1}{U}{R}{W}
Legendary Creature — Dwarf Artificer 3/3
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) Other nontoken creatures you control have fabricate 1. {2}, {T}: Choose one — • Populate. • Proliferate.
Part of 82 known combos, 2 of them two-card. 11 official rulings.
- Commander
- Legal
- Printing
- Mythic · M3C · #6
- Cheapest printing
- €0.42
- EDHREC salt
- 0.24
- Color identity
- Red, Blue, White
- Keywords
- Proliferate, Fabricate, Populate
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partners: Intruder Alarm, Murderous Redcap
- B2 Core — Not in the same deck as its two-card combo partners: Intruder Alarm, Murderous Redcap
- B3 Upgraded — Not in the same deck as its early two-card combo partner: Intruder Alarm
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Intruder Alarm, Murderous Redcap (early with Intruder Alarm)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
82 known combos, 2 of them two-card.
- Cayth, Famed Mechanist + Aethergeode Miner + Decoction Module
Produces: Infinite creature LTB, Infinite creature ETB, Infinite creature tokens
View on Commander Spellbook - Cayth, Famed Mechanist + Aethergeode Miner + Gonti's Aether Heart
Produces: Infinite creature LTB, Infinite creature ETB, Infinite creature tokens
View on Commander Spellbook - Cayth, Famed Mechanist + Aethergeode Miner + Aetherstorm Roc
Produces: Infinite creature LTB, Infinite creature ETB, Infinite creature tokens
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2024-06-07 · Wizards of the Coast
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others. - 2024-06-07 · Wizards of the Coast
Fabricate doesn't cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Cayth, Famed Machinist will enter the battlefield as a 3/3 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve. - 2024-06-07 · Wizards of the Coast
You choose whether to put a +1/+1 counter on the creature or create a Servo token as the fabricate ability is resolving. No player may take actions between the time you choose and the time that the counter is added or the token is created. - 2024-06-07 · Wizards of the Coast
Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the new token will work. - 2024-06-07 · Wizards of the Coast
If you control no creature tokens when you populate, nothing will happen. - 2024-06-07 · Wizards of the Coast
The new creature token copies the characteristics of the original token as stated by the effect that created the original token. - 2024-06-07 · Wizards of the Coast
The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, color, and so on. - 2024-06-07 · Wizards of the Coast
You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all. - 2024-06-07 · Wizards of the Coast
If you can't put a +1/+1 counter on the creature for any reason as fabricate resolves (for instance, if it's no longer on the battlefield), you just create a Servo token. - 2024-06-07 · Wizards of the Coast
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond. - 2024-06-07 · Wizards of the Coast
When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
Rulings: Scryfall · Wizards of the Coast