Card
Thornbite Staff
Mana cost {2}
Kindred Artifact — Shaman Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature." Whenever a Shaman creature enters, you may attach this Equipment to it. Equip {4}
Part of 1,149 known combos, 13 of them two-card. 6 official rulings.
- Commander
- Legal
- Printing
- Uncommon · MOR · #145
- Cheapest printing
- €6.95
- EDHREC salt
- 0.63
- Keywords
- Equip
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partners: Marrow-Gnawer, Goblin Welder, Kelsien, the Plague, Avatar of Woe, Splinter Twin, Hansk, Slayer Zealot, Visara the Dreadful, Endbringer, Hell's Caretaker, Merieke Ri Berit, Niv-Mizzet, the Firemind, Pirate Ship, Tolsimir Wolfblood
- B2 Core — Not in the same deck as its two-card combo partners: Marrow-Gnawer, Goblin Welder, Kelsien, the Plague, Avatar of Woe, Splinter Twin, Hansk, Slayer Zealot, Visara the Dreadful, Endbringer, Hell's Caretaker, Merieke Ri Berit, Niv-Mizzet, the Firemind, Pirate Ship, Tolsimir Wolfblood
- B3 Upgraded — Not in the same deck as its early two-card combo partners: Marrow-Gnawer, Kelsien, the Plague, Avatar of Woe, Hansk, Slayer Zealot, Visara the Dreadful, Endbringer, Merieke Ri Berit, Niv-Mizzet, the Firemind, Pirate Ship
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Marrow-Gnawer, Goblin Welder, Kelsien, the Plague, Avatar of Woe, Splinter Twin, Hansk, Slayer Zealot, Visara the Dreadful, Endbringer, Hell's Caretaker, Merieke Ri Berit, Niv-Mizzet, the Firemind, Pirate Ship, Tolsimir Wolfblood (early with Marrow-Gnawer, Kelsien, the Plague, Avatar of Woe, Hansk, Slayer Zealot, Visara the Dreadful, Endbringer, Merieke Ri Berit, Niv-Mizzet, the Firemind, Pirate Ship)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
1,149 known combos, 13 of them two-card.
- Krenko, Mob Boss + Thornbite Staff + Skirk Prospector
Produces: Infinite creature tokens, Infinite damage, Infinite red mana
View on Commander Spellbook - Krenko, Mob Boss + Thornbite Staff + Goblin Bombardment
Produces: Infinite creature tokens, Infinite damage, Infinite death triggers
View on Commander Spellbook - Krenko, Mob Boss + Thornbite Staff + Goblin Trashmaster
Produces: Destroy all artifacts that enter the battlefield under an opponent's control, Destroy all artifacts opponents control, Infinite creature tokens
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2024-06-07 · Wizards of the Coast
While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone. - 2024-06-07 · Wizards of the Coast
This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card. - 2024-06-07 · Wizards of the Coast
Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield. - 2008-04-01 · Wizards of the Coast
Each of these Equipment has a triggered ability that says "Whenever a [creature type] creature enters, you may attach [this Equipment] to it." This triggers whenever any creature of the specified creature type enters, no matter who controls it. You may attach your Equipment to another player's creature this way, even though you can't do so with the equip ability. - 2008-04-01 · Wizards of the Coast
Each of these Equipment has two subtypes listed on its type line. The first one is a creature type, which in this case is also a subtype of kindred. The second one is Equipment, which is a subtype of artifact. - 2008-04-01 · Wizards of the Coast
If you attach an Equipment you control to another player's creature, you retain control of the Equipment, but you don't control the creature. Only you can activate the Equipment's equip ability, and if the Equipment's ability triggers again, you choose whether to move the Equipment. Only the creature's controller can activate any activated abilities the Equipment grants to the creature, and "you" in any abilities granted to the creature refers to that player.
Rulings: Scryfall · Wizards of the Coast