Card
Thancred Waters
Mana cost {4}{W}
Legendary Creature — Human Warrior 3/5
Flash Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters. Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.
No bracket restriction: playable from bracket 1. 2 official rulings.
- Commander
- Legal
- Printing
- Rare · FIC · #31
- Cheapest printing
- €0.19
- EDHREC salt
- 0.42
- Color identity
- White
- Keywords
- Flash
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
No known combos for this card.
Combos: Commander Spellbook
Rulings
- 2025-06-06 · Wizards of the Coast
Thancred Waters's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack. - 2025-06-06 · Wizards of the Coast
If Thancred Waters leaves the battlefield or you lose control of it before its triggered ability resolves, the target legendary permanent won't gain indestructible at all.
Rulings: Scryfall · Wizards of the Coast