Card
Aerith Gainsborough
Mana cost {2}{W}
Legendary Creature — Human Cleric 2/2
Lifelink Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
No bracket restriction: playable from bracket 1. Part of 25 known combos. 6 official rulings.
- Commander
- Legal
- Printing
- Rare · FIN · #4
- Cheapest printing
- €1.72
- EDHREC salt
- 0.31
- Color identity
- White
- Keywords
- Lifelink
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
25 known combos.
- Agatha's Soul Cauldron + Walking Ballista + Aerith Gainsborough
Produces: Infinite damage, Infinite lifegain triggers, Infinite lifegain
View on Commander Spellbook - Shalai and Hallar + Aerith Gainsborough
Produces: Infinite +1/+1 counters on a creature, Infinite damage, Infinite lifegain
View on Commander Spellbook - Agatha's Soul Cauldron + Triskelion + Aerith Gainsborough
Produces: Infinite damage, Infinite lifegain triggers, Infinite lifegain
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2025-06-06 · Wizards of the Coast
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Aerith Gainsborough's second ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once. - 2025-06-06 · Wizards of the Coast
If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Aerith Gainsborough's second ability triggers only once. - 2025-06-06 · Wizards of the Coast
In a Two-Headed Giant game, life gained by your teammate won't cause Aerith Gainsborough's second ability to trigger, even though it caused your team's life total to increase. - 2025-06-06 · Wizards of the Coast
In the rare case where enough -1/-1 counters are put on Aerith Gainsborough at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got those -1/-1 counters will be used to determine the value of X in Aerith Gainsborough's third ability. For example, if there are two +1/+1 counters on Aerith Gainsborough and it gets three -1/-1 counters, you'll put two +1/+1 counters on each legendary creature you control when Aerith Gainsborough's third ability resolves. - 2025-06-06 · Wizards of the Coast
If Aerith Gainsborough is dealt lethal damage at the same time that you gain life, it will die before its second ability would resolve. Its last ability will use the number of counters that were on it when it was last on the battlefield. - 2025-06-06 · Wizards of the Coast
Aerith Gainsborough's second ability triggers just once for each life-gaining event, whether it's 1 life from Al Bhed Salvagers or 3 life from Balamb T-Rexaur.
Rulings: Scryfall · Wizards of the Coast