Card
There and Back Again
Mana cost {3}{R}{R}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
Part of 101 known combos, 2 of them two-card. 7 official rulings.
- Commander
- Legal
- Printing
- Rare · LTR · #151
- Cheapest printing
- €5.47
- EDHREC salt
- 0.36
- Color identity
- Red
- Keywords
- Treasure, Haste
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partners: Clockspinning, Vitu-Ghazi Guildmage
- B2 Core — Not in the same deck as its two-card combo partners: Clockspinning, Vitu-Ghazi Guildmage
- B3 Upgraded — Not in the same deck as its early two-card combo partner: Vitu-Ghazi Guildmage
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Clockspinning, Vitu-Ghazi Guildmage (early with Vitu-Ghazi Guildmage)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
101 known combos, 2 of them two-card.
- There and Back Again + Clockspinning
Produces: Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers
View on Commander Spellbook - Academy Manufactor + Mirkwood Bats + There and Back Again
Produces: Near-infinite lifeloss
View on Commander Spellbook - There and Back Again + Vitu-Ghazi Guildmage
Produces: Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2023-06-16 · Wizards of the Coast
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer. - 2023-06-16 · Wizards of the Coast
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game. - 2023-06-16 · Wizards of the Coast
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger. - 2023-06-16 · Wizards of the Coast
Each time the Ring tempts you, you must choose a creature if you control one. - 2023-06-16 · Wizards of the Coast
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you. - 2023-06-16 · Wizards of the Coast
Each player can have only one emblem named The Ring and only one Ring-bearer at a time. - 2023-06-16 · Wizards of the Coast
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
Rulings: Scryfall · Wizards of the Coast