Card
Barbed Servitor
Mana cost {3}{B}
Artifact Creature — Construct 1/1
Indestructible When this creature enters, suspect it. (It has menace and can't block.) Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life. Whenever this creature is dealt damage, target opponent loses that much life.
Part of 14 known combos, 3 of them two-card. 7 official rulings.
- Commander
- Legal
- Printing
- Rare · MKM · #77
- Cheapest printing
- €0.23
- EDHREC salt
- 0.50
- Color identity
- Black
- Keywords
- Indestructible, Suspect
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partners: Blazing Sunsteel, Dawnsire, Sunstar Dreadnought, Volcano Hellion
- B2 Core — Not in the same deck as its two-card combo partners: Blazing Sunsteel, Dawnsire, Sunstar Dreadnought, Volcano Hellion
- B3 Upgraded — Not in the same deck as its early two-card combo partners: Blazing Sunsteel, Dawnsire, Sunstar Dreadnought, Volcano Hellion
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Blazing Sunsteel, Dawnsire, Sunstar Dreadnought, Volcano Hellion (early with Blazing Sunsteel, Dawnsire, Sunstar Dreadnought, Volcano Hellion)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
14 known combos, 3 of them two-card.
- Blazing Sunsteel + Barbed Servitor
Produces: Infinite damage, Infinite lifeloss
View on Commander Spellbook - Dawnsire, Sunstar Dreadnought + Barbed Servitor
Produces: Near-infinite lifeloss for target opponent
View on Commander Spellbook - Fiendlash + Barbed Servitor + Pariah's Shield
Produces: Infinite damage to one opponent, Infinite lifeloss
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2024-02-02 · Wizards of the Coast
A creature can be dealt an amount of damage greater than its toughness. For example, if Barbed Servitor is dealt 3 damage, its last ability causes the target opponent to lose 3 life. - 2024-02-02 · Wizards of the Coast
If a creature is already suspected, suspecting it again won't have any effect. - 2024-02-02 · Wizards of the Coast
There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected. - 2024-02-02 · Wizards of the Coast
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected. - 2024-02-02 · Wizards of the Coast
If your life total is brought to 0 or less at the same time that Barbed Servitor is dealt damage, you lose the game before its last ability goes on the stack. - 2024-02-02 · Wizards of the Coast
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected. - 2024-02-02 · Wizards of the Coast
Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.
Rulings: Scryfall · Wizards of the Coast