Card
Runaway Steam-Kin
Mana cost {1}{R}
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. Remove three +1/+1 counters from this creature: Add {R}{R}{R}.
Part of 69 known combos, one of them two-card. 3 official rulings.
- Commander
- Legal
- Printing
- Rare · GRN · #115
- Cheapest printing
- €0.59
- EDHREC salt
- 0.39
- Color identity
- Red
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Grinning Ignus
- B2 Core — Not in the same deck as its two-card combo partner: Grinning Ignus
- B3 Upgraded — allowed: Its two-card combos are not early, which Bracket 3 allows
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Grinning Ignus (none of them early)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
69 known combos, one of them two-card.
- Reiterate + Seething Song + Runaway Steam-Kin + Ruby Medallion
Produces: Infinite magecraft triggers, Infinite red mana, Infinite storm count
View on Commander Spellbook - Grinning Ignus + Runaway Steam-Kin
Produces: Infinite creature ETB, Infinite creature LTB, Infinite storm count
View on Commander Spellbook - Underworld Breach + Burning Inquiry + Runaway Steam-Kin
Produces: Infinite draw triggers for all players, Infinite looting for all players, Infinite self-discard triggers for all players
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2018-10-05 · Wizards of the Coast
Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. - 2018-10-05 · Wizards of the Coast
If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter. - 2018-10-05 · Wizards of the Coast
Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.
Rulings: Scryfall · Wizards of the Coast