Card

Runaway Steam-Kin

Mana cost {1}{R}

Creature — Elemental 1/1

Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. Remove three +1/+1 counters from this creature: Add {R}{R}{R}.

Part of 69 known combos, one of them two-card. 3 official rulings.

Commander
Legal
Printing
Rare · GRN · #115
Cheapest printing
€0.59
EDHREC salt
0.39
Color identity
Red

Scryfall · EDHREC

Bracket

  • B1 Exhibition — Not in the same deck as its two-card combo partner: Grinning Ignus
  • B2 Core — Not in the same deck as its two-card combo partner: Grinning Ignus
  • B3 Upgraded — allowed: Its two-card combos are not early, which Bracket 3 allows
  • B4 Optimized — allowed: No restriction beyond the banned list
  • B5 cEDH — allowed: No restriction beyond the banned list

Why

  • Two-card combo with Grinning Ignus (none of them early)

How Lotus Vault estimates a bracket

Bracket: Lotus Vault analysis, with Commander Spellbook flags

Combos

69 known combos, one of them two-card.

Combos: Commander Spellbook

Rulings

  • 2018-10-05 · Wizards of the Coast
    Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • 2018-10-05 · Wizards of the Coast
    If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
  • 2018-10-05 · Wizards of the Coast
    Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.

Rulings: Scryfall · Wizards of the Coast

Cards with the same role that fit in the same deck.