Card
Ith, High Arcanist
Mana cost {5}{W}{U}
Legendary Creature — Human Wizard 3/5
Vigilance {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4—{W}{U}
Part of 11 known combos, 4 of them two-card. 18 official rulings.
- Commander
- Legal
- Printing
- Rare · TSP · #241
- Cheapest printing
- €0.13
- EDHREC salt
- 0.38
- Color identity
- Blue, White
- Keywords
- Vigilance, Suspend
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partners: Ioreth of the Healing House, Unctus, Grand Metatect, Wake Thrasher, Mesmeric Orb
- B2 Core — Not in the same deck as its two-card combo partners: Ioreth of the Healing House, Unctus, Grand Metatect, Wake Thrasher, Mesmeric Orb
- B3 Upgraded — Not in the same deck as its early two-card combo partners: Ioreth of the Healing House, Mesmeric Orb
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Ioreth of the Healing House, Unctus, Grand Metatect, Wake Thrasher, Mesmeric Orb (early with Ioreth of the Healing House, Mesmeric Orb)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
11 known combos, 4 of them two-card.
- Ith, High Arcanist + Ioreth of the Healing House
Produces: Infinite mana legendary creatures you control can produce, Infinite untap of legendary creatures you control
View on Commander Spellbook - Ith, High Arcanist + Unctus, Grand Metatect
Produces: Infinite draw triggers, Infinite looting, Infinite self-discard triggers
View on Commander Spellbook - Ith, High Arcanist + Wake Thrasher
Produces: Infinitely large creature until end of turn
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2024-02-02 · Wizards of the Coast
When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it. - 2024-02-02 · Wizards of the Coast
If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep. - 2024-02-02 · Wizards of the Coast
Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed. - 2024-02-02 · Wizards of the Coast
Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to. - 2024-02-02 · Wizards of the Coast
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. - 2024-02-02 · Wizards of the Coast
If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended. - 2024-02-02 · Wizards of the Coast
The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid. - 2024-02-02 · Wizards of the Coast
Cards exiled with suspend are exiled face up. - 2024-02-02 · Wizards of the Coast
If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled. - 2024-02-02 · Wizards of the Coast
Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended. - 2024-02-02 · Wizards of the Coast
You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time. - 2024-02-02 · Wizards of the Coast
If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it. - 2024-02-02 · Wizards of the Coast
If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card. - 2024-02-02 · Wizards of the Coast
A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it. (In some rare cases, another player may gain control of the creature spell itself. If this happens, the creature won't enter the battlefield with haste.) - 2021-03-19 · Wizards of the Coast
Ith's ability can target an untapped attacking creature. It will still prevent any combat damage dealt to and dealt by that creature this turn. - 2021-03-19 · Wizards of the Coast
The creature isn't removed from combat; it just has its damage prevented. It's still an attacking creature until the combat phase is complete. - 2021-03-19 · Wizards of the Coast
You can activate Ith's ability targeting an attacking creature you control during the combat damage step or the end of combat step. It'll untap and the damage it had already dealt won't be undone. - 2013-07-01 · Wizards of the Coast
In a Commander game where this card is your commander, you cannot suspend it from the Command zone.
Rulings: Scryfall · Wizards of the Coast