Card
Conduit of Worlds
Mana cost {2}{G}{G}
You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Part of 75 known combos, one of them two-card. 3 official rulings.
- Commander
- Legal
- Printing
- Rare · ONE · #163
- Cheapest printing
- €1.26
- EDHREC salt
- 0.40
- Color identity
- Green
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Second Chance
- B2 Core — Not in the same deck as its two-card combo partner: Second Chance
- B3 Upgraded — Not in the same deck as its early two-card combo partner: Second Chance
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Second Chance (early with Second Chance)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
75 known combos, one of them two-card.
- Glacial Chasm + Azusa, Lost but Seeking + Conduit of Worlds
Produces: Prevent all damage that would be dealt to you, Lock
View on Commander Spellbook - Glacial Chasm + Conduit of Worlds + Exploration
Produces: Prevent all damage that would be dealt to you, Lock
View on Commander Spellbook - Glacial Chasm + Dryad of the Ilysian Grove + Conduit of Worlds
Produces: Prevent all damage that would be dealt to you, Lock
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2023-02-04 · Wizards of the Coast
The second ability of Conduit of Worlds will count spells you cast earlier in the turn even if Conduit of Worlds wasn't on the battlefield or under your control at that time. It will also count a spell you cast that subsequently was countered or failed to resolve. Notably, it will also include Conduit of Worlds itself on the turn you cast it. - 2023-02-04 · Wizards of the Coast
The second ability of Conduit of Worlds allows you to cast the target card as the ability resolves. You can't wait and cast that card later in the turn. If you cast it, you can't cast any other spells this turn, even if another effect would allow you to. - 2023-02-04 · Wizards of the Coast
The first ability of Conduit of Worlds doesn't change the times when you can play those land cards. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.
Rulings: Scryfall · Wizards of the Coast