Card
Uro, Titan of Nature's Wrath
Mana cost {1}{G}{U}
Legendary Creature — Elder Giant 6/6
When Uro enters, sacrifice it unless it escaped. Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
No bracket restriction: playable from bracket 1. Part of 77 known combos. 10 official rulings.
- Commander
- Legal
- Printing
- Mythic · THB · #229
- Cheapest printing
- €2.51
- EDHREC salt
- 0.75
- Color identity
- Green, Blue
- Keywords
- Escape
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
77 known combos.
- Uro, Titan of Nature's Wrath + Deadeye Navigator + Simic Growth Chamber + Spelunking
Produces: Infinite card draw, Infinite draw triggers, Near-infinite creature ETB
View on Commander Spellbook - Uro, Titan of Nature's Wrath + Dryad of the Ilysian Grove + Emeria Shepherd + Simic Growth Chamber
Produces: Infinite card draw, Infinite death triggers, Infinite landfall triggers
View on Commander Spellbook - Uro, Titan of Nature's Wrath + Deadeye Navigator + Amulet of Vigor + Simic Growth Chamber
Produces: Infinite card draw, Infinite draw triggers, Near-infinite creature ETB
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2020-01-24 · Wizards of the Coast
Escape's permission doesn't change when you may cast the spell from your graveyard. - 2020-01-24 · Wizards of the Coast
Uro's effect doesn't count as playing a land. It can put a land card onto the battlefield even if it's not your turn or if you've already played your land for the turn. - 2020-01-24 · Wizards of the Coast
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell. - 2020-01-24 · Wizards of the Coast
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those. - 2020-01-24 · Wizards of the Coast
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days. - 2020-01-24 · Wizards of the Coast
Uro's first ability causes you to sacrifice it if you didn't cast it, or if it was cast using any permission other than an escape ability. - 2020-01-24 · Wizards of the Coast
Uro's second ability triggers when it enters the battlefield, even if it didn't escape. - 2020-01-24 · Wizards of the Coast
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid. - 2020-01-24 · Wizards of the Coast
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect. - 2020-01-24 · Wizards of the Coast
If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
Rulings: Scryfall · Wizards of the Coast