Card
Samut, the Driving Force
Mana cost {3}{R}{G}{W}
Legendary Creature — Human Warrior Cleric 4/5
First strike, vigilance, haste Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Other creatures you control get +X/+0, where X is your speed. Noncreature spells you cast cost {X} less to cast, where X is your speed.
Part of 123 known combos, one of them two-card. 6 official rulings.
- Commander
- Legal
- Printing
- Rare · DFT · #222
- Cheapest printing
- €0.08
- EDHREC salt
- 0.20
- Color identity
- Green, Red, White
- Keywords
- Vigilance, First strike, Haste, Start your engines!
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Sprout Swarm
- B2 Core — Not in the same deck as its two-card combo partner: Sprout Swarm
- B3 Upgraded — Not in the same deck as its early two-card combo partner: Sprout Swarm
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Sprout Swarm (early with Sprout Swarm)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
123 known combos, one of them two-card.
- Samut, the Driving Force + Sprout Swarm
Produces: Infinite creature ETB, Infinite storm count, Infinite magecraft triggers
View on Commander Spellbook - Samut, the Driving Force + Storm-Kiln Artist + Recruit the Worthy
Produces: Infinite artifact ETB, Infinite artifact LTB, Infinite creature ETB
View on Commander Spellbook - Samut, the Driving Force + Storm-Kiln Artist + Searing Touch
Produces: Infinite artifact ETB, Infinite artifact LTB, Infinite damage
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2025-02-07 · Wizards of the Coast
“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too. - 2025-02-07 · Wizards of the Coast
Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed. - 2025-02-07 · Wizards of the Coast
If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0. - 2025-02-07 · Wizards of the Coast
Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed. - 2025-02-07 · Wizards of the Coast
A player “has max speed” if their speed is 4. - 2025-02-07 · Wizards of the Coast
Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.
Rulings: Scryfall · Wizards of the Coast