Card
Twilight Shepherd
Mana cost {3}{W}{W}{W}
Creature — Angel 5/5
Flying, vigilance When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
No bracket restriction: playable from bracket 1. Part of 24 known combos. 7 official rulings.
- Commander
- Legal
- Printing
- Rare · SHM · #25
- Cheapest printing
- €0.47
- EDHREC salt
- 0.62
- Color identity
- White
- Keywords
- Flying, Persist, Vigilance
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
24 known combos.
- Giada, Font of Hope + Twilight Shepherd + Altar of Dementia
Produces: Infinite death triggers, Infinite creature ETB, Infinite creature LTB
View on Commander Spellbook - Giada, Font of Hope + Twilight Shepherd + Shilgengar, Sire of Famine
Produces: Infinite artifact tokens, Infinite creature LTB, Infinite creature ETB
View on Commander Spellbook - Giada, Font of Hope + Twilight Shepherd + Ashnod's Altar
Produces: Infinite colorless mana, Infinite death triggers, Infinite creature ETB
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2013-06-07 · Wizards of the Coast
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield. - 2013-06-07 · Wizards of the Coast
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time. - 2013-06-07 · Wizards of the Coast
When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence. - 2013-06-07 · Wizards of the Coast
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point. - 2013-06-07 · Wizards of the Coast
If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing. - 2013-06-07 · Wizards of the Coast
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it. - 2013-06-07 · Wizards of the Coast
If a creature with persist stops being a creature, persist will still work.
Rulings: Scryfall · Wizards of the Coast