Card
Tromell, Seymour's Butler
Mana cost {2}{G}
Legendary Creature — Elf Advisor 2/3
Each other nontoken creature you control enters with an additional +1/+1 counter on it. {1}, {T}: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Part of 62 known combos, one of them two-card. 7 official rulings.
- Commander
- Legal
- Printing
- Rare · FIC · #73
- Cheapest printing
- €0.48
- EDHREC salt
- 0.31
- Color identity
- Green
- Keywords
- Proliferate
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Murderous Redcap
- B2 Core — Not in the same deck as its two-card combo partner: Murderous Redcap
- B3 Upgraded — allowed: Its two-card combos are not early, which Bracket 3 allows
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Murderous Redcap (none of them early)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
62 known combos, one of them two-card.
- Ashnod's Altar + Tromell, Seymour's Butler
Produces: Infinite creature ETB, Infinite creature LTB, Infinite colorless mana
View on Commander Spellbook - Viscera Seer + Tromell, Seymour's Butler
Produces: Infinite creature ETB, Infinite creature LTB, Infinite death triggers
View on Commander Spellbook - Carrion Feeder + Tromell, Seymour's Butler
Produces: Infinite +1/+1 counters on a creature, Infinite creature ETB, Infinite creature LTB
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2025-06-06 · Wizards of the Coast
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others. - 2025-06-06 · Wizards of the Coast
You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all. - 2025-06-06 · Wizards of the Coast
When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them. - 2025-06-06 · Wizards of the Coast
If you proliferate multiple times, you don't have to choose the same set of players and/or permanents to get additional counters each time. - 2025-06-06 · Wizards of the Coast
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond. - 2025-06-06 · Wizards of the Coast
While proliferating multiple times, players can't respond between proliferating the first time and proliferating the second time, and so on. - 2025-06-06 · Wizards of the Coast
The value of X is determined only once, as Tromell's last ability resolves. To determine that value, look at the nontoken creatures you control and count each one that entered this turn. It doesn't matter if they were creatures when they entered or who controlled them when they entered.
Rulings: Scryfall · Wizards of the Coast