Card
God-Eternal Rhonas
Mana cost {3}{G}{G}
Legendary Creature — Zombie God 5/5
Deathtouch When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
No bracket restriction: playable from bracket 1. Part of 10 known combos. 8 official rulings.
- Commander
- Legal
- Printing
- Mythic · WAR · #163
- Cheapest printing
- €3.38
- EDHREC salt
- 0.38
- Color identity
- Green
- Keywords
- Deathtouch
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
10 known combos.
- Verdant Succession + God-Eternal Rhonas + Altar of Dementia
Produces: Infinite death triggers, Infinite creature ETB, Infinite creature LTB
View on Commander Spellbook - Verdant Succession + God-Eternal Rhonas + Ashnod's Altar
Produces: Infinite colorless mana, Infinite death triggers, Infinite creature ETB
View on Commander Spellbook - Colossal Grave-Reaver + Altar of Dementia + God-Eternal Rhonas
Produces: Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2019-05-03 · Wizards of the Coast
Rhonas's first triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't have their power doubled or gain vigilance. - 2019-05-03 · Wizards of the Coast
In a multiplayer game, if you put another player's God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won't resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player's God that you put onto the battlefield is destroyed, it remains in its owner's graveyard. - 2019-05-03 · Wizards of the Coast
If the God's owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves. - 2019-05-03 · Wizards of the Coast
If an effect instructs you to "double" a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. - 2019-05-03 · Wizards of the Coast
If one of these Gods dies and it's your commander, you may put it into the command zone before its ability puts it into your library. If you save your commander this way, it won't put it into your library. The same is true if it would be exiled. - 2019-05-03 · Wizards of the Coast
If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God's ability may return that card to its owner's library first. If it does, the effect that exiled it won't return it later. - 2019-05-03 · Wizards of the Coast
If you control another player's God when it dies, you decide whether to put that card into its owner's library. - 2019-05-03 · Wizards of the Coast
If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.
Rulings: Scryfall · Wizards of the Coast