Card
Ugin's Nexus
Mana cost {5}
If a player would begin an extra turn, that player skips that turn instead. If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
Extra-turn card: not allowed in brackets 1–2, two at most in bracket 3. Part of 348 known combos, 2 of them two-card. 3 official rulings.
- Commander
- Legal
- Printing
- Mythic · KTK · #227
- Cheapest printing
- €1.82
- EDHREC salt
- 0.75
Bracket
- B1 Exhibition — not allowed: Extra-turn cards are not allowed
- B2 Core — not allowed: Extra-turn cards are not allowed
- B3 Upgraded — Not in the same deck as its early two-card combo partners: Drafna, Founder of Lat-Nam, Masterful Replication
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Extra-turn card, two at most in bracket 3 (Lotus Vault house cap)
- Two-card combo with Drafna, Founder of Lat-Nam, Masterful Replication (early with Drafna, Founder of Lat-Nam, Masterful Replication)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
348 known combos, 2 of them two-card.
- Ugin's Nexus + Esoteric Duplicator + Krark-Clan Ironworks
Produces: Infinite turns, Lock
View on Commander Spellbook - Master Transmuter + Ugin's Nexus + Mirrorworks
Produces: Infinite turns, Lock
View on Commander Spellbook - Drafna, Founder of Lat-Nam + Ugin's Nexus
Produces: Infinite turns, Lock
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2014-09-20 · Wizards of the Coast
Extra turns can still be created while Ugin's Nexus is on the battlefield. They're not skipped until they would begin, so if Ugin's Nexus leaves the battlefield before that happens, the extra turns will be unaffected. - 2014-09-20 · Wizards of the Coast
An "extra turn" is any turn created by a spell or ability. Notably, it doesn't include additional turns taken in tournaments after time expires for a round. - 2014-09-20 · Wizards of the Coast
Notably, if you control more than one Ugin's Nexus, all but one will be exiled and an extra turn created for each. If the Ugin's Nexus that remains on the battlefield isn't on the battlefield when each of those extra turns would begin, you can take those turns.
Rulings: Scryfall · Wizards of the Coast