Card
Darksteel Mutation
Mana cost {1}{W}
Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Part of 2 known combos, one of them two-card. 8 official rulings.
- Commander
- Legal
- Printing
- Uncommon · CMA · #9
- Cheapest printing
- €1.03
- EDHREC salt
- 0.97
- Color identity
- White
- Keywords
- Enchant
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Anzrag, the Quake-Mole
- B2 Core — Not in the same deck as its two-card combo partner: Anzrag, the Quake-Mole
- B3 Upgraded — allowed: Its two-card combos are not early, which Bracket 3 allows
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Anzrag, the Quake-Mole (none of them early)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
2 known combos, one of them two-card.
- Anzrag, the Quake-Mole + Darksteel Mutation
Produces: Infinite combat phases, Infinite untap of creatures you control, Infinite mana creatures you control can produce
View on Commander Spellbook - Medomai the Ageless + Capsize + Darksteel Mutation
Produces: Infinite turns, Lock
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2013-10-17 · Wizards of the Coast
The enchanted creature will be only an artifact and a creature, not any other card types. It will be only an Insect, not any other creature types. - 2013-10-17 · Wizards of the Coast
In some rare cases, the creature may have subtypes other than creature types before becoming enchanted with Darksteel Mutation. If it had any other artifact subtypes (such as Equipment), it will retain those. If it had any subtypes other than artifact types and creature types (such as Shrine), it won't retain those. - 2013-10-17 · Wizards of the Coast
Darksteel Mutation overwrites any previous effects that set the enchanted creature's power or toughness to a specific value. Any such effects that start to apply after Darksteel Mutation entered the battlefield will work normally. - 2013-10-17 · Wizards of the Coast
Darksteel Mutation overwrites the printed power and toughness of the enchanted creature, as well as any characteristic-defining abilities that define power and/or toughness. - 2013-10-17 · Wizards of the Coast
However, Darksteel Mutation does not overwrite effects that change the enchanted creature's power or toughness without setting it to a specific value (such as the ones created by Giant Growth or Glorious Anthem). It also won't overwrite the effect of counters. - 2013-10-17 · Wizards of the Coast
The creature will keep any supertypes it previously had. Notably, if Darksteel Mutation is enchanting a legendary creature, that creature will continue to be legendary. Also, if it's enchanting a commander, that creature will continue to be a commander. - 2013-10-17 · Wizards of the Coast
Darksteel Mutation causes the enchanted creature to lose all abilities except indestructible at the time it becomes enchanted. Any abilities the creature gains after that point will work normally. - 2013-10-17 · Wizards of the Coast
Darksteel Mutation doesn't affect the enchanted creature's colors, if any. It will continue to be whatever color or colors it was before Darksteel Mutation entered the battlefield.
Rulings: Scryfall · Wizards of the Coast