Card
Anzrag, the Quake-Mole
Mana cost {2}{R}{G}
Legendary Creature — Mole God 8/4
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
Part of 22 known combos, 3 of them two-card. 4 official rulings.
- Commander
- Legal
- Printing
- Mythic · MKM · #186
- Cheapest printing
- €2.72
- EDHREC salt
- 0.60
- Color identity
- Green, Red
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partners: Anara, Wolvid Familiar, Last Night Together, Darksteel Mutation
- B2 Core — Not in the same deck as its two-card combo partners: Anara, Wolvid Familiar, Last Night Together, Darksteel Mutation
- B3 Upgraded — allowed: Its two-card combos are not early, which Bracket 3 allows
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Anara, Wolvid Familiar, Last Night Together, Darksteel Mutation (none of them early)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
22 known combos, 3 of them two-card.
- Anzrag, the Quake-Mole + Anara, Wolvid Familiar
Produces: Near-infinite combat phases, Near-infinite untap of creatures you control, Near-infinite mana creatures you control can produce
View on Commander Spellbook - Anzrag, the Quake-Mole + Last Night Together
Produces: Infinite combat phases, Infinite untap of creatures you control, Infinite mana creatures you control can produce
View on Commander Spellbook - Anzrag, the Quake-Mole + Darksteel Mutation
Produces: Infinite combat phases, Infinite untap of creatures you control, Infinite mana creatures you control can produce
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2024-02-02 · Wizards of the Coast
If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once. - 2024-02-02 · Wizards of the Coast
If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either. - 2024-02-02 · Wizards of the Coast
If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all. - 2024-02-02 · Wizards of the Coast
Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.
Rulings: Scryfall · Wizards of the Coast