Card

Anzrag, the Quake-Mole

Mana cost {2}{R}{G}

Legendary Creature — Mole God 8/4

Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.

Part of 22 known combos, 3 of them two-card. 4 official rulings.

Commander
Legal
Printing
Mythic · MKM · #186
Cheapest printing
€2.72
EDHREC salt
0.60
Color identity
Green, Red

Scryfall · EDHREC

Bracket

Why

  • Two-card combo with Anara, Wolvid Familiar, Last Night Together, Darksteel Mutation (none of them early)

How Lotus Vault estimates a bracket

Bracket: Lotus Vault analysis, with Commander Spellbook flags

Combos

22 known combos, 3 of them two-card.

Combos: Commander Spellbook

Rulings

  • 2024-02-02 · Wizards of the Coast
    If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.
  • 2024-02-02 · Wizards of the Coast
    If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.
  • 2024-02-02 · Wizards of the Coast
    If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.
  • 2024-02-02 · Wizards of the Coast
    Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.

Rulings: Scryfall · Wizards of the Coast

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