Card
Austere Command
Mana cost {4}{W}{W}
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Part of 12 known combos, one of them two-card. 3 official rulings.
- Commander
- Legal
- Printing
- Rare · LRW · #3
- Cheapest printing
- €0.40
- EDHREC salt
- 0.70
- Color identity
- White
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Biorhythm
- B2 Core — Not in the same deck as its two-card combo partner: Biorhythm
- B3 Upgraded — allowed: Its two-card combos are not early, which Bracket 3 allows
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Biorhythm (none of them early)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
12 known combos, one of them two-card.
- Nine Lives + Harmless Offering + Austere Command
Produces: Target opponent loses the game
View on Commander Spellbook - Zedruu the Greathearted + Nine Lives + Austere Command
Produces: Target opponent loses the game
View on Commander Spellbook - Nine Lives + Donate + Austere Command
Produces: Target opponent loses the game
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2020-11-10 · Wizards of the Coast
Each of the chosen modes happens sequentially. If a permanent has an ability that triggers whenever it or another permanent is destroyed, it will see permanents destroyed at the same time as it or before it, but not permanents destroyed by later modes. - 2020-11-10 · Wizards of the Coast
If the first and last modes are chosen, an artifact creature with mana value 4 or greater will have to be regenerated twice to survive. This is because the modes happen sequentially, and the regeneration "shield" is used up by the first one. The same is true with any other combination of modes that covers one permanent twice. - 2020-11-10 · Wizards of the Coast
If a card is exiled "until" another permanent leaves the battlefield, the exiled card returns to the battlefield immediately after that permanent leaves the battlefield during Austere Command's resolution, and it may be destroyed by a later mode.
Rulings: Scryfall · Wizards of the Coast