Card
Jeska's Will
Mana cost {2}{R}
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.
Game Changer: not allowed in brackets 1–2, counts as one of the three allowed in bracket 3. Part of 47 known combos, 2 of them two-card. 8 official rulings.
- Commander
- Legal
- Game Changer
- On the official list — none allowed in brackets 1–2, at most three in bracket 3.
- Printing
- Rare · MKC · #156
- Cheapest printing
- €32.23
- EDHREC salt
- 1.49
- Color identity
- Red
Bracket
- B1 Exhibition — not allowed: Game Changers are not allowed
- B2 Core — not allowed: Game Changers are not allowed
- B3 Upgraded — counts toward 3 Game Changers: Counts toward the 3 Game Changers allowed
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- On the official Game Changers list
- Two-card combo with Reiterate, Soulfire Grand Master (none of them early)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
47 known combos, 2 of them two-card.
- Underworld Breach + Wheel of Fortune + Jeska's Will
Produces: Infinite draw triggers for all players, Infinite looting for all players, Near-infinite magecraft triggers
View on Commander Spellbook - Reiterate + Jeska's Will
Produces: Infinite magecraft triggers, Infinite red mana, Infinite storm count
View on Commander Spellbook - Soulfire Grand Master + Jeska's Will
Produces: Exile your library, Infinite magecraft triggers, Infinite red mana
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2026-03-20 · Wizards of the Coast
Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell. - 2026-03-20 · Wizards of the Coast
Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose. - 2026-03-20 · Wizards of the Coast
You pay all costs and follow all timing rules for cards played with the permission from the last mode of Jeska's Will. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining. - 2026-03-20 · Wizards of the Coast
Any of the exiled cards you don't play will remain exiled. - 2026-03-20 · Wizards of the Coast
There's no extra bonus if you control more than one commander. - 2026-03-20 · Wizards of the Coast
Even though the card is named after a specific character, controlling any commander will satisfy its condition. - 2026-03-20 · Wizards of the Coast
The commander you control doesn't have to be your commander. - 2026-03-20 · Wizards of the Coast
Use the number of cards in the target opponent's hand as Jeska's Will resolves to determine how much {R} to add.
Rulings: Scryfall · Wizards of the Coast