Card
Obeka, Brute Chronologist
Mana cost {1}{U}{B}{R}
Legendary Creature — Ogre Wizard 3/4
{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
No bracket restriction: playable from bracket 1. Part of 17 known combos. 4 official rulings.
- Commander
- Legal
- Printing
- Rare · CMR · #289
- Cheapest printing
- €0.41
- EDHREC salt
- 0.46
- Color identity
- Black, Red, Blue
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
17 known combos.
- Isochron Scepter + Final Fortune + Obeka, Brute Chronologist
Produces: Infinite turns, Lock
View on Commander Spellbook - Obeka, Brute Chronologist + Final Fortune + Archaeomancer + Feldon of the Third Path
Produces: Infinite creature ETB, Infinite creature tokens, Infinite turns
View on Commander Spellbook - Obeka, Brute Chronologist + Exalted Flamer of Tzeentch + Last Chance
Produces: Infinite turns, Lock
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2020-11-10 · Wizards of the Coast
Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can't be countered. 2) If there are any attacking and blocking creatures, they're removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. 5) The cleanup step happens in its entirety. - 2020-11-10 · Wizards of the Coast
If the turn ends during the end step after "At the beginning of the next end step" abilities have triggered but before they've resolved, those abilities won't trigger again next turn. - 2020-11-10 · Wizards of the Coast
If the turn ends before the end step, any "At the beginning of the next end step" triggered abilities won't get the chance to trigger that turn because the end step has been skipped. Those abilities will trigger next turn at the beginning of the end step. - 2020-11-10 · Wizards of the Coast
If any triggered abilities do trigger during this process, they're put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn is over.
Rulings: Scryfall · Wizards of the Coast