Card
Final Fortune
Mana cost {R}{R}
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Extra-turn card: not allowed in brackets 1–2, two at most in bracket 3. Part of 41 known combos. 2 official rulings.
- Commander
- Legal
- Printing
- Rare · MIR · #173
- Cheapest printing
- €4.77
- EDHREC salt
- 0.62
- Color identity
- Red
Bracket
- B1 Exhibition — not allowed: Extra-turn cards are not allowed
- B2 Core — not allowed: Extra-turn cards are not allowed
- B3 Upgraded — counts toward 2 extra-turn cards (Lotus Vault house cap): Counts toward the 2 extra-turn cards allowed (Lotus Vault house cap)
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Extra-turn card, two at most in bracket 3 (Lotus Vault house cap)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
41 known combos.
- Isochron Scepter + Final Fortune + Sundial of the Infinite
Produces: Infinite turns, Lock
View on Commander Spellbook - Isochron Scepter + Final Fortune + Obeka, Brute Chronologist
Produces: Infinite turns, Lock
View on Commander Spellbook - Obeka, Brute Chronologist + Final Fortune + Archaeomancer + Feldon of the Third Path
Produces: Infinite creature ETB, Infinite creature tokens, Infinite turns
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2022-12-08 · Wizards of the Coast
If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first. - 2004-10-04 · Wizards of the Coast
If you end up skipping the extra turn that is gained, you do not lose the game.
Rulings: Scryfall · Wizards of the Coast