Card
Inalla, Archmage Ritualist
Mana cost {2}{U}{B}{R}
Legendary Creature — Human Wizard 4/5
Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.
Part of 58 known combos, one of them two-card. 11 official rulings.
- Commander
- Legal
- Printing
- Mythic · C17 · #38
- Cheapest printing
- €1.01
- EDHREC salt
- 0.93
- Color identity
- Black, Red, Blue
- Keywords
- Eminence
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Wanderwine Prophets
- B2 Core — Not in the same deck as its two-card combo partner: Wanderwine Prophets
- B3 Upgraded — Not in the same deck as its early two-card combo partner: Wanderwine Prophets
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Wanderwine Prophets (early with Wanderwine Prophets)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
58 known combos, one of them two-card.
- Inalla, Archmage Ritualist + Bloodline Necromancer + Ruthless Technomancer
Produces: Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers
View on Commander Spellbook - Timestream Navigator + Riptide Laboratory + Inalla, Archmage Ritualist
Produces: Infinite turns, Lock
View on Commander Spellbook - Inalla, Archmage Ritualist + Bloodline Necromancer + Ashnod's Altar
Produces: Infinite colorless mana, Infinite creature tokens with haste, Infinite death triggers
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2017-08-25 · Wizards of the Coast
You can pay {1} only once each time Inalla's first ability resolves. You can't pay more to get more than one token. - 2017-08-25 · Wizards of the Coast
Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "As [this creature] enters the battlefield" or "[This creature] enters the battlefield with" abilities of the copied creature will also work. - 2017-08-25 · Wizards of the Coast
If Inalla enters the battlefield at the same time as other Wizards you control, its ability will trigger for each of those other Wizards. - 2017-08-25 · Wizards of the Coast
If the copied creature was copying something else, the token enters the battlefield as whatever that permanent was copying. - 2017-08-25 · Wizards of the Coast
If the copied creature had {X} in its mana cost, X is 0. - 2017-08-25 · Wizards of the Coast
If the creature that caused Inalla's ability to trigger has already left the battlefield by the time the ability resolves, you can still pay {1}. If you do, you'll create a token with the copiable values of the characteristics of that creature as it last existed on the battlefield. - 2017-08-25 · Wizards of the Coast
The token copies exactly what was printed on the creature and nothing else (unless that creature was copying something else; see below). It doesn't copy whether that creature was tapped or untapped, whether it had any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on. - 2017-08-25 · Wizards of the Coast
To activate Inalla's last ability, you may tap any untapped Wizards you control, including ones you haven't controlled continuously since the beginning of your most recent turn, such as Inalla itself. (Note that tapping the creature doesn't use {T} [the tap symbol].) - 2017-08-25 · Wizards of the Coast
If a copied creature is legendary, any triggered abilities it has will trigger if appropriate before the "legend rule" causes one of those legendary creatures to be put into its owner's graveyard. Those abilities will be put on the stack after the "legend rule" is applied. - 2017-08-25 · Wizards of the Coast
This commander's eminence ability is a triggered ability. The commander must be on the battlefield or in the command zone as the trigger event occurs and also as the triggered ability resolves. If the commander is in an appropriate zone as the trigger event occurs but leaves that zone, the ability won't do anything as it resolves. - 2017-08-25 · Wizards of the Coast
Notably, if your commander is on the battlefield and its eminence ability triggers, but it's put into the command zone before that ability resolves, that ability won't do anything as it resolves. This is because an object that changes zones is considered a new object.
Rulings: Scryfall · Wizards of the Coast