Card

Timestream Navigator

Mana cost {1}{U}

Creature — Human Pirate Wizard 1/1

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {2}{U}{U}, {T}, Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.

Extra-turn card: not allowed in brackets 1–2, two at most in bracket 3. Part of 218 known combos, 23 of them two-card. 6 official rulings.

Commander
Legal
Printing
Mythic · RIX · #59
Cheapest printing
€0.51
EDHREC salt
0.68
Color identity
Blue
Keywords
Ascend

Scryfall · EDHREC

Bracket

Why

  • Extra-turn card, two at most in bracket 3 (Lotus Vault house cap)
  • Two-card combo with River Song, Helm of the Host, Extravagant Replication, Saheeli, the Sun's Brilliance, Kiki-Jiki, Mirror Breaker, Demonic Consultation, Orthion, Hero of Lavabrink, Feldon of the Third Path, Planar Bridge, The Temporal Anchor, Fable of the Mirror-Breaker // Reflection of Kiki-Jiki, Progenitor Mimic, The Fire Crystal, Echocasting Symposium, Endless Evil, Mirrorhall Mimic // Ghastly Mimicry, Saheeli, Radiant Creator, Followed Footsteps, Leveler, Grenzo, Dungeon Warden, The Jolly Balloon Man, Planar Portal, Phyrexian Devourer (early with River Song, Helm of the Host, Extravagant Replication, Saheeli, the Sun's Brilliance, Kiki-Jiki, Mirror Breaker, Demonic Consultation, Orthion, Hero of Lavabrink, Feldon of the Third Path, Planar Bridge, The Temporal Anchor, Fable of the Mirror-Breaker // Reflection of Kiki-Jiki, Progenitor Mimic, The Fire Crystal, Echocasting Symposium, Endless Evil, Mirrorhall Mimic // Ghastly Mimicry, Saheeli, Radiant Creator, Followed Footsteps, Leveler, Grenzo, Dungeon Warden, The Jolly Balloon Man, Planar Portal, Phyrexian Devourer)

How Lotus Vault estimates a bracket

Bracket: Lotus Vault analysis, with Commander Spellbook flags

Combos

218 known combos, 23 of them two-card.

Combos: Commander Spellbook

Rulings

  • 2018-01-19 · Wizards of the Coast
    A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
  • 2018-01-19 · Wizards of the Coast
    If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
  • 2018-01-19 · Wizards of the Coast
    Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
  • 2018-01-19 · Wizards of the Coast
    Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
  • 2018-01-19 · Wizards of the Coast
    If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
  • 2018-01-19 · Wizards of the Coast
    If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.

Rulings: Scryfall · Wizards of the Coast

Cards with the same role that fit in the same deck.