Card
Proud Pack-Rhino
Mana cost {2}{W}
Creature — Rhino 3/3
When this creature enters, choose one — • Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Part of 2 known combos, one of them two-card. 10 official rulings.
- Commander
- Legal
- Printing
- Uncommon · MH3 · #41
- Cheapest printing
- €0.12
- EDHREC salt
- 0.40
- Color identity
- White
- Keywords
- Proliferate
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Myojin of Cryptic Dreams
- B2 Core — Not in the same deck as its two-card combo partner: Myojin of Cryptic Dreams
- B3 Upgraded — Not in the same deck as its early two-card combo partner: Myojin of Cryptic Dreams
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Myojin of Cryptic Dreams (early with Myojin of Cryptic Dreams)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
2 known combos, one of them two-card.
- Myojin of Cryptic Dreams + Proud Pack-Rhino
Produces: Infinite creature ETB, Infinite creature tokens, Infinite proliferate
View on Commander Spellbook - Myojin of Life's Web + Cloudstone Curio + Proud Pack-Rhino
Produces: Infinite creature LTB, Infinite creature ETB, Infinite proliferate
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2024-06-07 · Wizards of the Coast
Removing a shield counter when a permanent would be dealt damage or destroyed isn't the same as regenerating that permanent. - 2024-06-07 · Wizards of the Coast
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond. - 2024-06-07 · Wizards of the Coast
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others. - 2024-06-07 · Wizards of the Coast
If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed. - 2024-06-07 · Wizards of the Coast
Shield counters don't prevent players from sacrificing creatures. - 2024-06-07 · Wizards of the Coast
If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed. - 2024-06-07 · Wizards of the Coast
When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them. - 2024-06-07 · Wizards of the Coast
"Shield" is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal. - 2024-06-07 · Wizards of the Coast
You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all. - 2024-06-07 · Wizards of the Coast
A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
Rulings: Scryfall · Wizards of the Coast