Card
Rhys, the Evermore
Mana cost {1}{W}
Legendary Creature — Elf Warrior 2/2
Flash When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) {W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery.
No bracket restriction: playable from bracket 1. Part of 14 known combos. 3 official rulings.
- Commander
- Legal
- Printing
- Rare · ECL · #32
- Cheapest printing
- €0.30
- EDHREC salt
- —
- Color identity
- White
- Keywords
- Flash
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
14 known combos.
- Rhys, the Evermore + Reveillark + Solemnity + Ashnod's Altar
Produces: Infinite creature ETB, Infinite creature LTB, Infinite colorless mana
View on Commander Spellbook - Rhys, the Evermore + Reveillark + Solemnity + Phyrexian Altar
Produces: Infinite creature ETB, Infinite creature LTB, Infinite colored mana
View on Commander Spellbook - Rhys, the Evermore + Reveillark + Solemnity + Altar of Dementia
Produces: Infinite creature ETB, Infinite creature LTB, Infinite death triggers
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2025-11-17 · Wizards of the Coast
If the target creature dies but that card leaves the graveyard before the persist ability resolves, it won't be returned to the battlefield. - 2025-11-17 · Wizards of the Coast
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature as it last existed on the battlefield, and it still had -1/-1 counters on it at that point. - 2025-11-17 · Wizards of the Coast
If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. A creature's persist ability can bring it back again if its -1/-1 counters are removed this way.
Rulings: Scryfall · Wizards of the Coast