Card
Near-Death Experience
Mana cost {2}{W}{W}{W}
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Part of 73 known combos, 8 of them two-card. 2 official rulings.
- Commander
- Legal
- Printing
- Rare · ROE · #38
- Cheapest printing
- €0.38
- EDHREC salt
- 0.53
- Color identity
- White
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partners: Wall of Blood, Necropotence, Selenia, Dark Angel, Blood Celebrant, Doom Whisperer, Plunge into Darkness, Ethereal Champion, Lord of the Forsaken
- B2 Core — Not in the same deck as its two-card combo partners: Wall of Blood, Necropotence, Selenia, Dark Angel, Blood Celebrant, Doom Whisperer, Plunge into Darkness, Ethereal Champion, Lord of the Forsaken
- B3 Upgraded — Not in the same deck as its early two-card combo partners: Wall of Blood, Necropotence, Selenia, Dark Angel, Blood Celebrant, Doom Whisperer, Plunge into Darkness, Ethereal Champion, Lord of the Forsaken
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Wall of Blood, Necropotence, Selenia, Dark Angel, Blood Celebrant, Doom Whisperer, Plunge into Darkness, Ethereal Champion, Lord of the Forsaken (early with Wall of Blood, Necropotence, Selenia, Dark Angel, Blood Celebrant, Doom Whisperer, Plunge into Darkness, Ethereal Champion, Lord of the Forsaken)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
73 known combos, 8 of them two-card.
- Near-Death Experience + Wall of Blood
Produces: Win the game at the beginning of your next upkeep
View on Commander Spellbook - Near-Death Experience + Necropotence
Produces: Win the game at the beginning of your next upkeep
View on Commander Spellbook - Selenia, Dark Angel + Near-Death Experience
Produces: Win the game at the beginning of your next upkeep
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2010-06-15 · Wizards of the Coast
This ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if you have exactly 1 life as your upkeep begins, and (2) the ability does nothing if your life total is anything other than 1 by the time it resolves. - 2010-06-15 · Wizards of the Coast
In a Two-Headed Giant game, anything that cares about your life total checks your team’s life total. You’ll win the game if your team has exactly 1 life.
Rulings: Scryfall · Wizards of the Coast