Card

Near-Death Experience

Mana cost {2}{W}{W}{W}

Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

Part of 73 known combos, 8 of them two-card. 2 official rulings.

Commander
Legal
Printing
Rare · ROE · #38
Cheapest printing
€0.38
EDHREC salt
0.53
Color identity
White

Scryfall · EDHREC

Bracket

Why

  • Two-card combo with Wall of Blood, Necropotence, Selenia, Dark Angel, Blood Celebrant, Doom Whisperer, Plunge into Darkness, Ethereal Champion, Lord of the Forsaken (early with Wall of Blood, Necropotence, Selenia, Dark Angel, Blood Celebrant, Doom Whisperer, Plunge into Darkness, Ethereal Champion, Lord of the Forsaken)

How Lotus Vault estimates a bracket

Bracket: Lotus Vault analysis, with Commander Spellbook flags

Combos

73 known combos, 8 of them two-card.

Combos: Commander Spellbook

Rulings

  • 2010-06-15 · Wizards of the Coast
    This ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if you have exactly 1 life as your upkeep begins, and (2) the ability does nothing if your life total is anything other than 1 by the time it resolves.
  • 2010-06-15 · Wizards of the Coast
    In a Two-Headed Giant game, anything that cares about your life total checks your team’s life total. You’ll win the game if your team has exactly 1 life.

Rulings: Scryfall · Wizards of the Coast