Card
Kroxa, Titan of Death's Hunger
Mana cost {B}{R}
Legendary Creature — Elder Giant 6/6
When Kroxa enters, sacrifice it unless it escaped. Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. Escape—{B}{B}{R}{R}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Part of 32 known combos, one of them two-card. 12 official rulings.
- Commander
- Legal
- Printing
- Mythic · THB · #221
- Cheapest printing
- €2.26
- EDHREC salt
- 0.62
- Color identity
- Black, Red
- Keywords
- Escape
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Worldfire
- B2 Core — Not in the same deck as its two-card combo partner: Worldfire
- B3 Upgraded — Not in the same deck as its early two-card combo partner: Worldfire
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Worldfire (early with Worldfire)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
32 known combos, one of them two-card.
- Kroxa, Titan of Death's Hunger + Worldfire
Produces: Each opponent loses the game, Exile all cards in hands and graveyards, Exile all permanents
View on Commander Spellbook - Luminous Broodmoth + Solemnity + Kroxa, Titan of Death's Hunger
Produces: Infinite lifeloss, Infinite creature LTB, Infinite creature ETB
View on Commander Spellbook - Loran, Disciple of History + Teshar, Ancestor's Apostle + Kroxa, Titan of Death's Hunger + Jeweled Lotus + Mishra's Bauble
Produces: Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2023-04-14 · Wizards of the Coast
To resolve Kroxa's second triggered ability in a multiplayer game, the next opponent in turn order (or, if it's an opponent's turn, the opponent whose turn it is) chooses a card in hand and sets it aside without revealing it. Then each other opponent in turn order does the same. Next, all chosen cards are revealed and discarded at the same time. Finally, each opponent who didn't discard a nonland card loses 3 life. - 2020-01-24 · Wizards of the Coast
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid. - 2020-01-24 · Wizards of the Coast
Escape's permission doesn't change when you may cast the spell from your graveyard. - 2020-01-24 · Wizards of the Coast
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell. - 2020-01-24 · Wizards of the Coast
Kroxa's second ability triggers when it enters the battlefield, even if it didn't escape. - 2020-01-24 · Wizards of the Coast
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days. - 2020-01-24 · Wizards of the Coast
Kroxa's first ability causes you to sacrifice it if you didn't cast it, or if it was cast using any permission other than an escape ability. - 2020-01-24 · Wizards of the Coast
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those. - 2020-01-24 · Wizards of the Coast
If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions. - 2020-01-24 · Wizards of the Coast
An opponent loses 3 life if they discard a land card or if they can't discard a card at all. - 2020-01-24 · Wizards of the Coast
As the second ability resolves, first the next opponent in turn order (or, if it's an opponent's turn, the opponent whose turn it is) chooses a card in hand without revealing it, then each other opponent in turn order does the same. All the chosen cards are discarded at the same time, and then the appropriate players lose 3 life each. - 2020-01-24 · Wizards of the Coast
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
Rulings: Scryfall · Wizards of the Coast