Card
Worldfire
Mana cost {6}{R}{R}{R}
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
Mass land denial: only allowed from bracket 4. Part of 60 known combos, 8 of them two-card. 3 official rulings.
- Commander
- Legal
- Printing
- Mythic · M13 · #158
- Cheapest printing
- €18.19
- EDHREC salt
- 2.20
- Color identity
- Red
Bracket
- B1 Exhibition — not allowed: Mass land denial is not allowed
- B2 Core — not allowed: Mass land denial is not allowed
- B3 Upgraded — not allowed: Mass land denial is not allowed
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Mass land denial
- Two-card combo with Teferi's Protection, Outpost Siege, Worldgorger Dragon, Nekusar, the Mindrazer, Mogis, God of Slaughter, Kroxa, Titan of Death's Hunger, Vela the Night-Clad, Marath, Will of the Wild (early with Teferi's Protection, Outpost Siege, Worldgorger Dragon, Nekusar, the Mindrazer, Mogis, God of Slaughter, Kroxa, Titan of Death's Hunger, Vela the Night-Clad, Marath, Will of the Wild)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
60 known combos, 8 of them two-card.
- Teferi's Protection + Worldfire
Produces: Each opponent's life total becomes 1, Exile all cards in hands and graveyards, Exile all permanents opponents control
View on Commander Spellbook - Worldfire + Mizzix's Mastery
Produces: Each opponent loses the game, Exile all cards in hands and graveyards, Exile all permanents
View on Commander Spellbook - Worldfire + Outpost Siege
Produces: Each opponent loses the game, Exile all cards in hands and graveyards, Exile all permanents
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2012-07-01 · Wizards of the Coast
These actions are performed in order, but no triggered abilities resolve in between them and no player may cast spells or activate abilities in between them. This means that if a permanent’s ability triggers on a player losing life, that permanent will be exiled first and won’t be on the battlefield when your life total becomes 1. Leaves-the-battlefield triggers won’t resolve until you’re done resolving Worldfire entirely. - 2012-07-01 · Wizards of the Coast
Worldfire won’t be exiled. It will go to your graveyard as the final part of its resolution. - 2012-07-01 · Wizards of the Coast
If your life total is greater than 1 when Worldfire resolves, the change in life total will count as life loss. Other effects that interact with life loss will interact with this effect accordingly.
Rulings: Scryfall · Wizards of the Coast