Card

Aminatou, the Fateshifter

Mana cost {W}{U}{B}

Legendary Planeswalker — Aminatou

+1: Draw a card, then put a card from your hand on top of your library. −1: Exile another target permanent you own, then return it to the battlefield under your control. −6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander.

Part of 79 known combos, one of them two-card. 8 official rulings.

Commander
Legal
Printing
Mythic · C18 · #37
Cheapest printing
€19.87
EDHREC salt
0.64
Color identity
Black, Blue, White

Scryfall · EDHREC

Bracket

  • B1 Exhibition — Not in the same deck as its two-card combo partner: Felidar Guardian
  • B2 Core — Not in the same deck as its two-card combo partner: Felidar Guardian
  • B3 Upgraded — allowed: Its two-card combos are not early, which Bracket 3 allows
  • B4 Optimized — allowed: No restriction beyond the banned list
  • B5 cEDH — allowed: No restriction beyond the banned list

Why

  • Two-card combo with Felidar Guardian (none of them early)

How Lotus Vault estimates a bracket

Bracket: Lotus Vault analysis, with Commander Spellbook flags

Combos

79 known combos, one of them two-card.

Combos: Commander Spellbook

Rulings

  • 2018-07-13 · Wizards of the Coast
    The effect of Aminatou's third ability lasts indefinitely. It continues to apply after Aminatou (or her controller) leaves the game.
  • 2018-07-13 · Wizards of the Coast
    If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • 2018-07-13 · Wizards of the Coast
    In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. The effect of Aminatou's third ability stops applying to all permanents that player controlled and control of them reverts to their previous controller.
  • 2018-07-13 · Wizards of the Coast
    In a two-player game, each player gains control of each permanent the other controls (aside from Aminatou) no matter which direction you choose.
  • 2018-07-13 · Wizards of the Coast
    As Aminatou's third ability resolves, you choose a direction, then each player takes control of their new permanents at the same time.
  • 2018-07-13 · Wizards of the Coast
    You draw a card and put one back all while Aminatou's first ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
  • 2018-07-13 · Wizards of the Coast
    Once the exiled permanent returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
  • 2018-07-13 · Wizards of the Coast
    Aminatou's second ability can target any permanent you own, including those another player controls.

Rulings: Scryfall · Wizards of the Coast

Cards with the same role that fit in the same deck.