Card
Aminatou, the Fateshifter
Mana cost {W}{U}{B}
Legendary Planeswalker — Aminatou
+1: Draw a card, then put a card from your hand on top of your library. −1: Exile another target permanent you own, then return it to the battlefield under your control. −6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander.
Part of 79 known combos, one of them two-card. 8 official rulings.
- Commander
- Legal
- Printing
- Mythic · C18 · #37
- Cheapest printing
- €19.87
- EDHREC salt
- 0.64
- Color identity
- Black, Blue, White
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Felidar Guardian
- B2 Core — Not in the same deck as its two-card combo partner: Felidar Guardian
- B3 Upgraded — allowed: Its two-card combos are not early, which Bracket 3 allows
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Felidar Guardian (none of them early)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
79 known combos, one of them two-card.
- Aminatou, the Fateshifter + Nicol Bolas, Dragon-God + Oath of Teferi
Produces: Exile all of your opponents' permanents and hands, Infinite card draw, Infinite creature ETB
View on Commander Spellbook - Aminatou, the Fateshifter + Felidar Guardian
Produces: Infinite creature ETB, Infinite creature LTB
View on Commander Spellbook - Aminatou, the Fateshifter + Spark Double + Oath of Teferi
Produces: Infinite blinking of permanents, Infinite creature ETB, Infinite creature LTB
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2018-07-13 · Wizards of the Coast
The effect of Aminatou's third ability lasts indefinitely. It continues to apply after Aminatou (or her controller) leaves the game. - 2018-07-13 · Wizards of the Coast
If a token is exiled this way, it will cease to exist and won't return to the battlefield. - 2018-07-13 · Wizards of the Coast
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. The effect of Aminatou's third ability stops applying to all permanents that player controlled and control of them reverts to their previous controller. - 2018-07-13 · Wizards of the Coast
In a two-player game, each player gains control of each permanent the other controls (aside from Aminatou) no matter which direction you choose. - 2018-07-13 · Wizards of the Coast
As Aminatou's third ability resolves, you choose a direction, then each player takes control of their new permanents at the same time. - 2018-07-13 · Wizards of the Coast
You draw a card and put one back all while Aminatou's first ability is resolving. Nothing can happen between the two, and no player may choose to take actions. - 2018-07-13 · Wizards of the Coast
Once the exiled permanent returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. - 2018-07-13 · Wizards of the Coast
Aminatou's second ability can target any permanent you own, including those another player controls.
Rulings: Scryfall · Wizards of the Coast