Card
Garland, Royal Kidnapper
Mana cost {2}{U}{B}
Legendary Creature — Human Knight 3/4
When Garland enters, target opponent becomes the monarch. Whenever an opponent becomes the monarch, gain control of target creature that player controls for as long as they're the monarch. Creatures you control but don't own get +2/+2 and can't be sacrificed.
No bracket restriction: playable from bracket 1. 9 official rulings.
- Commander
- Legal
- Printing
- Rare · FIC · #442
- Cheapest printing
- €10.29
- EDHREC salt
- —
- Color identity
- Black, Blue
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
No known combos for this card.
Combos: Commander Spellbook
Rulings
- 2025-10-02 · Wizards of the Coast
While Garland is on the battlefield, creatures you control but don't own can't be sacrificed for any reason. If an effect instructs you to sacrifice one of them, you can't and it remains on the battlefield. You also can't sacrifice one of them to pay a cost that requires you to sacrifice a creature. - 2025-10-02 · Wizards of the Coast
If an effect instructs you to sacrifice a creature and you control any creatures other than ones you control but don't own, you must sacrifice one of those other creatures. You can't try to sacrifice a creature you control but don't own. - 2025-10-02 · Wizards of the Coast
If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch. - 2025-10-02 · Wizards of the Coast
The game starts with no monarch. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. There is never more than one monarch at a time. - 2025-10-02 · Wizards of the Coast
If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn. - 2025-10-02 · Wizards of the Coast
The owner of a token is the player who created that token or, in the case of a resolving copy of a permanent spell that became a token, the player who controlled that spell as it resolved. - 2025-10-02 · Wizards of the Coast
If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card. - 2025-10-02 · Wizards of the Coast
There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch." - 2025-10-02 · Wizards of the Coast
While Garland's second ability is on the stack, if that opponent stops being the monarch before it resolves, you won't gain control of the target creature at all.
Rulings: Scryfall · Wizards of the Coast