Card
Nadier, Agent of the Duskenel
Mana cost {5}{B}
Legendary Creature — Elf Warrior 3/3
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.)
Part of 16 known combos, one of them two-card. 8 official rulings.
- Commander
- Legal
- Printing
- Uncommon · CMR · #135
- Cheapest printing
- €0.17
- EDHREC salt
- 0.18
- Color identity
- Black
- Keywords
- Partner
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Food Chain
- B2 Core — Not in the same deck as its two-card combo partner: Food Chain
- B3 Upgraded — Not in the same deck as its early two-card combo partner: Food Chain
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Food Chain (early with Food Chain)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
16 known combos, one of them two-card.
- Nadier, Agent of the Duskenel + Nim Deathmantle + Ashnod's Altar
Produces: Infinite colorless mana, Infinite creature tokens, Infinite death triggers
View on Commander Spellbook - Nadier, Agent of the Duskenel + Eldrazi Displacer + Ashnod's Altar
Produces: Infinite +1/+1 counters on a creature, Infinite blinking, Infinite colorless mana
View on Commander Spellbook - Nadier, Agent of the Duskenel + Deadeye Navigator + Phyrexian Altar
Produces: Infinite +1/+1 counters on a creature, Infinite blinking, Infinite colored mana
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2020-11-10 · Wizards of the Coast
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens. - 2020-11-10 · Wizards of the Coast
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander. - 2020-11-10 · Wizards of the Coast
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue. - 2020-11-10 · Wizards of the Coast
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined. - 2020-11-10 · Wizards of the Coast
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders. - 2020-11-10 · Wizards of the Coast
For Nadier's second ability, use its power from when it was last on the battlefield to determine how many tokens to create. - 2020-11-10 · Wizards of the Coast
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library. - 2020-11-10 · Wizards of the Coast
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
Rulings: Scryfall · Wizards of the Coast