Card
Nim Deathmantle
Mana cost {2}
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach this Equipment to it. Equip {4}
Part of 704 known combos, one of them two-card. 8 official rulings.
- Commander
- Legal
- Printing
- Rare · SOM · #188
- Cheapest printing
- €2.56
- EDHREC salt
- 0.42
- Keywords
- Equip
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Composite Golem
- B2 Core — Not in the same deck as its two-card combo partner: Composite Golem
- B3 Upgraded — Not in the same deck as its early two-card combo partner: Composite Golem
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Composite Golem (early with Composite Golem)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
704 known combos, one of them two-card.
- Nim Deathmantle + Ashnod's Altar
Produces: Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers
View on Commander Spellbook - Nim Deathmantle + Ashnod's Altar + Marionette Apprentice
Produces: Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers
View on Commander Spellbook - Nim Deathmantle + Ashnod's Altar + Breya, Etherium Shaper
Produces: Infinite artifact ETB, Infinite artifact tokens, Infinite colorless mana
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2011-01-01 · Wizards of the Coast
Nim Deathmantle's color-changing and type-changing effects override the equipped creature's previous colors and creature types. After Nim Deathmantle becomes equipped to a creature, that creature will be a black Zombie, not any other colors or creature types. - 2011-01-01 · Wizards of the Coast
Once Nim Deathmantle returns a card from your graveyard to the battlefield, it will remain on the battlefield indefinitely, even if Nim Deathmantle becomes unattached from it. - 2011-01-01 · Wizards of the Coast
Once Nim Deathmantle becomes unattached from a creature, its color-changing and type-changing effects stop affecting that creature. The creature will no longer be black and will no longer be a Zombie (unless its printed characteristics or some other effects still cause it to be black and/or a Zombie, of course). This is true even if Nim Deathmantle returned that creature to the battlefield from the graveyard. - 2011-01-01 · Wizards of the Coast
If the nontoken creature that caused Nim Deathmantle's second ability to trigger is somehow removed from your graveyard before that ability resolves, you may still pay {4} as it resolves. Even if you do, however, no card will be returned to the battlefield. - 2011-01-01 · Wizards of the Coast
Nim Deathmantle's second ability may return a card it can't equip to the battlefield. For example, if a nontoken artifact that's become a creature is put into your graveyard from the battlefield, Nim Deathmantle's second ability triggers. If you pay {4} as it resolves, you'll return that card to the battlefield. However, Nim Deathmantle can't equip it, so Nim Deathmantle remains attached to whatever it was already equipping (or, if it was unattached, it remains so). The same is true if a nontoken creature with protection from artifacts is put into your graveyard from the battlefield, for example. - 2011-01-01 · Wizards of the Coast
Nim Deathmantle causes the equipped creature to be a black Zombie even if it didn't return that creature to the battlefield from the graveyard. - 2011-01-01 · Wizards of the Coast
You choose whether to pay {4} as Nim Deathmantle's second ability resolves. Although players may respond to this ability, once it begins to resolve and you decide whether to pay, it's too late for players to respond. - 2011-01-01 · Wizards of the Coast
If multiple nontoken creatures are put into your graveyard from the battlefield at the same time, Nim Deathmantle's second ability triggers that many times. You put the triggered abilities on the stack in any order, so you'll determine in which order they resolve. If you pay {4} more than once, each card you paid {4} for will end up on the battlefield under your control, and Nim Deathmantle will end up attached to the last card that returned to the battlefield this way that it could equip.
Rulings: Scryfall · Wizards of the Coast