Card
Jace, Wielder of Mysteries
Mana cost {1}{U}{U}{U}
If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.
Part of 58 known combos, 14 of them two-card. 5 official rulings.
- Commander
- Legal
- Printing
- Rare · WAR · #54
- Cheapest printing
- €5.78
- EDHREC salt
- 0.96
- Color identity
- Blue
- Keywords
- Mill
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partners: Enter the Infinite, Demonic Consultation, Tainted Pact, Leveler, Hermit Druid, Thought Lash, Paradigm Shift, Mirror of Fate, Divining Witch, Dance with Calamity, Phyrexian Devourer, Oath of Druids, Sacred Guide, Griselbrand
- B2 Core — Not in the same deck as its two-card combo partners: Enter the Infinite, Demonic Consultation, Tainted Pact, Leveler, Hermit Druid, Thought Lash, Paradigm Shift, Mirror of Fate, Divining Witch, Dance with Calamity, Phyrexian Devourer, Oath of Druids, Sacred Guide, Griselbrand
- B3 Upgraded — Not in the same deck as its early two-card combo partners: Demonic Consultation, Tainted Pact, Leveler, Hermit Druid, Thought Lash, Paradigm Shift, Mirror of Fate, Divining Witch, Phyrexian Devourer, Oath of Druids, Sacred Guide
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Enter the Infinite, Demonic Consultation, Tainted Pact, Leveler, Hermit Druid, Thought Lash, Paradigm Shift, Mirror of Fate, Divining Witch, Dance with Calamity, Phyrexian Devourer, Oath of Druids, Sacred Guide, Griselbrand (early with Demonic Consultation, Tainted Pact, Leveler, Hermit Druid, Thought Lash, Paradigm Shift, Mirror of Fate, Divining Witch, Phyrexian Devourer, Oath of Druids, Sacred Guide)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
58 known combos, 14 of them two-card.
- Jace, Wielder of Mysteries + Enter the Infinite
Produces: Infinite card draw, Infinite draw triggers, Win the game
View on Commander Spellbook - Demonic Consultation + Jace, Wielder of Mysteries
Produces: Exile your library, Win the game
View on Commander Spellbook - Tainted Pact + Jace, Wielder of Mysteries
Produces: Win the game
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2019-05-03 · Wizards of the Coast
If the target player is an illegal target when Jace’s first loyalty ability tries to resolve, it doesn’t resolve. You won’t draw a card. - 2019-05-03 · Wizards of the Coast
If for some reason you can’t win the game (because your opponent controls Platinum Angel, for example), you won’t lose for having tried to draw a card from a library with no cards in it. The draw was still replaced. - 2019-05-03 · Wizards of the Coast
If two or more players control Jace, Wielder of Mysteries and each player is instructed to draw a number of cards, first the player whose turn it is draws that many cards. If this causes that player to win the game instead, the game is immediately over. If the game isn’t over yet, repeat this process for each other player in turn order. - 2019-05-03 · Wizards of the Coast
Follow the instructions in the order listed on Jace’s first loyalty ability: if you target yourself, you’ll put the top two cards of your library into your graveyard and then draw a card. - 2019-05-03 · Wizards of the Coast
If your library has fewer than seven cards in it while resolving Jace’s last ability, and Jace has already left the battlefield, you’ll draw as many cards as you can and then win the game before state-based actions would cause you to lose the game for trying to draw from an empty library.
Rulings: Scryfall · Wizards of the Coast