Card
Primo, the Unbounded
Mana cost {X}{G}{G}{U}
Legendary Creature — Fractal Wolf 0/0
Trample Primo enters with twice X +1/+1 counters on it. Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt.
No bracket restriction: playable from bracket 1. Part of 29 known combos. 3 official rulings.
- Commander
- Legal
- Printing
- Mythic · SOC · #6
- Cheapest printing
- €0.49
- EDHREC salt
- —
- Color identity
- Green, Blue
- Keywords
- Trample
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
29 known combos.
- Primo, the Unbounded + Breath of Fury + Fervor
Produces: Infinite creature ETB, Infinite creature LTB, Infinite combat damage
View on Commander Spellbook - Primo, the Unbounded + Breath of Fury + Temur Ascendancy
Produces: Infinite creature ETB, Infinite creature LTB, Infinite combat damage
View on Commander Spellbook - Primo, the Unbounded + Breath of Fury + Tuktuk Rubblefort
Produces: Infinite creature ETB, Infinite creature LTB, Infinite combat damage
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2026-03-20 · Wizards of the Coast
If a creature has a characteristic-defining ability that sets its power and toughness, indicated with a */* or similar in the power and toughness box, that ability is taken into account when determining its base power and toughness. - 2026-03-20 · Wizards of the Coast
Normally, a creature's base power and toughness are the power and toughness printed on the card or, for a token, the power and toughness set by the effect that created it. If another effect sets a creature's power and toughness to specific numbers or values, those become its base power and toughness. If an effect modifies a creature's power and/or toughness without setting them, that is not included when determining its base power and toughness. - 2026-03-20 · Wizards of the Coast
Some creatures have base power and toughness 0/0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn't change its base power and toughness.
Rulings: Scryfall · Wizards of the Coast