Card
Temur Ascendancy
Mana cost {G}{U}{R}
Creatures you control have haste. Whenever a creature you control with power 4 or greater enters, you may draw a card.
No bracket restriction: playable from bracket 1. Part of 409 known combos. 3 official rulings.
- Commander
- Legal
- Printing
- Rare · KTK · #207
- Cheapest printing
- €2.60
- EDHREC salt
- 0.40
- Color identity
- Green, Red, Blue
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
409 known combos.
- Hullbreaker Horror + Selvala, Heart of the Wilds + Temur Ascendancy
Produces: Infinite creature LTB, Infinite creature ETB, Infinite colored mana
View on Commander Spellbook - Temur Sabertooth + Selvala, Heart of the Wilds + Temur Ascendancy
Produces: Infinite creature ETB, Infinite creature LTB, Infinite blinking
View on Commander Spellbook - Temur Sabertooth + Fanatic of Rhonas + Temur Ascendancy
Produces: Infinite creature ETB, Infinite creature LTB, Infinite storm count
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2021-03-19 · Wizards of the Coast
Once the last ability of Temur Ascendancy has triggered, lowering the power of the creature won't stop you from drawing a card. - 2021-03-19 · Wizards of the Coast
If Temur Ascendancy leaves the battlefield, creatures you control lose haste. If they haven't been under your control since the turn began and don't otherwise have haste, they can't attack this turn. If they've already attacked, they remain attacking creatures. - 2021-03-19 · Wizards of the Coast
If a creature is entering the battlefield under your control, consider static abilities to determine whether its power is 4 or greater. Spells, activated abilities, and triggered abilities can't be used to raise the creature's power in time to have Temur Ascendancy's last ability trigger or to lower it in time to stop it from triggering.
Rulings: Scryfall · Wizards of the Coast