Card
Neriv, Heart of the Storm
Mana cost {1}{R}{W}{B}
Legendary Creature — Spirit Dragon 4/5
Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
Part of 5 known combos, 3 of them two-card. 3 official rulings.
- Commander
- Legal
- Printing
- Mythic · TDM · #210
- Cheapest printing
- €1.27
- EDHREC salt
- 0.22
- Color identity
- Black, Red, White
- Keywords
- Flying
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partners: Boros Reckoner, Spitemare, Ill-Tempered Loner // Howlpack Avenger
- B2 Core — Not in the same deck as its two-card combo partners: Boros Reckoner, Spitemare, Ill-Tempered Loner // Howlpack Avenger
- B3 Upgraded — Not in the same deck as its early two-card combo partners: Boros Reckoner, Spitemare, Ill-Tempered Loner // Howlpack Avenger
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Boros Reckoner, Spitemare, Ill-Tempered Loner // Howlpack Avenger (early with Boros Reckoner, Spitemare, Ill-Tempered Loner // Howlpack Avenger)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
5 known combos, 3 of them two-card.
- Neriv, Heart of the Storm + Boros Reckoner
Produces: Infinite damage to one opponent
View on Commander Spellbook - Neriv, Heart of the Storm + Spitemare
Produces: Infinite damage to one opponent
View on Commander Spellbook - Neriv, Heart of the Storm + Ill-Tempered Loner // Howlpack Avenger
Produces: Infinite damage to one opponent
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2025-04-04 · Wizards of the Coast
If damage dealt is being divided or assigned among multiple permanents or players, that damage is divided or assigned before any effects modify how much damage would be dealt. For example, say you control Neriv and you attack an opponent with a 5/5 creature with trample and haste that entered this turn. If it’s blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively. - 2025-04-04 · Wizards of the Coast
The damage is dealt by the same source as the original source of damage. The doubled damage isn’t dealt by Neriv unless it was the original source of damage. - 2025-04-04 · Wizards of the Coast
If another effect (or effects) modifies how much damage a creature you control that entered this turn would deal (for example, by preventing some of that damage), the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects, including the effect of Neriv’s last ability, apply. If all of the damage is prevented before the effect of Neriv’s last ability would apply, its effect no longer applies.
Rulings: Scryfall · Wizards of the Coast