Card
Hakbal of the Surging Soul
Mana cost {2}{G}{U}
Legendary Creature — Merfolk Scout 3/3
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
No bracket restriction: playable from bracket 1. Part of 2 known combos. 8 official rulings.
- Commander
- Legal
- Printing
- Mythic · LCC · #3
- Cheapest printing
- €1.26
- EDHREC salt
- 0.74
- Color identity
- Green, Blue
- Keywords
- Explore
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
2 known combos.
- Hakbal of the Surging Soul + Agatha's Soul Cauldron + Crystalline Crawler + Aggravated Assault
Produces: Infinite +1/+1 counters on certain creatures, Infinite colored mana, Infinite combat phases
View on Commander Spellbook - Hakbal of the Surging Soul + Agatha's Soul Cauldron + Crystalline Crawler + Hellkite Charger
Produces: Infinite +1/+1 counters on certain creatures, Infinite colored mana, Infinite combat phases
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2023-11-10 · Wizards of the Coast
If you control multiple Merfolk, you choose the order in which they explore. Make sure it's clear which Merfolk is exploring before you reveal any cards. - 2023-11-10 · Wizards of the Coast
Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter. - 2023-11-10 · Wizards of the Coast
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard. - 2023-11-10 · Wizards of the Coast
If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter. - 2023-11-10 · Wizards of the Coast
In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.) - 2023-11-10 · Wizards of the Coast
Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again. - 2023-11-10 · Wizards of the Coast
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate. - 2023-11-10 · Wizards of the Coast
Each of your Merfolk creatures will explore during the resolution of Hakbal of the Surging Soul's first ability. Players won't be able to respond between the explores.
Rulings: Scryfall · Wizards of the Coast