Card
Nardole, Resourceful Cyborg
Mana cost {1}{U}
Legendary Artifact Creature — Scientist 1/2
{T}: Add {U} for each counter on Nardole. Spend this mana only to cast noncreature spells. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Doctor's companion (You can have two commanders if the other is the Doctor.)
No bracket restriction: playable from bracket 1. Part of 44 known combos. 7 official rulings.
- Commander
- Legal
- Printing
- Rare · WHO · #50
- Cheapest printing
- €0.13
- EDHREC salt
- 0.40
- Color identity
- Blue
- Keywords
- Undying, Doctor's companion
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
44 known combos.
- Nardole, Resourceful Cyborg + Chakram Retriever + Clockspinning
Produces: Infinite magecraft triggers, Infinite mana creatures you control can produce, Infinite proliferate
View on Commander Spellbook - Lazav, the Multifarious + Lesser Masticore + Ashnod's Altar + Nardole, Resourceful Cyborg
Produces: Infinite death triggers, Infinite creature ETB, Infinite creature LTB
View on Commander Spellbook - Luminous Broodmoth + Nardole, Resourceful Cyborg + Grinding Station
Produces: Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2023-10-13 · Wizards of the Coast
The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way. - 2023-10-13 · Wizards of the Coast
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens. - 2023-10-13 · Wizards of the Coast
If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities. - 2023-10-13 · Wizards of the Coast
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library. - 2023-10-13 · Wizards of the Coast
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined. - 2023-10-13 · Wizards of the Coast
Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability. - 2023-10-13 · Wizards of the Coast
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
Rulings: Scryfall · Wizards of the Coast