Card
Rydia, Summoner of Mist
Mana cost {R}{G}
Legendary Creature — Human Shaman 1/2
Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card. Summon — {X}, {T}: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
No bracket restriction: playable from bracket 1. Part of 24 known combos. 7 official rulings.
- Commander
- Legal
- Printing
- Uncommon · FIN · #239
- Cheapest printing
- €0.17
- EDHREC salt
- 0.31
- Color identity
- Green, Red
- Keywords
- Summon, Landfall
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
24 known combos.
- Rydia, Summoner of Mist + Hedge Shredder + Golgari Grave-Troll
Produces: Near-infinite landfall triggers, Near-infinite self-mill, Put most land cards from your library onto the battlefield tapped
View on Commander Spellbook - Rydia, Summoner of Mist + There and Back Again + Barbara Wright + Hex Parasite + Freed from the Real
Produces: Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers
View on Commander Spellbook - Rydia, Summoner of Mist + There and Back Again + Barbara Wright + Hex Parasite + Crab Umbra
Produces: Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2025-07-25 · Wizards of the Coast
Whenever a land you control enters, each landfall ability of permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. As a result, you can have those abilities resolve in the order of your choosing. - 2025-07-25 · Wizards of the Coast
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. - 2025-07-25 · Wizards of the Coast
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land. - 2025-06-06 · Wizards of the Coast
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally. - 2025-06-06 · Wizards of the Coast
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead. - 2025-06-06 · Wizards of the Coast
Multiple finality counters on a single permanent are redundant. - 2025-06-06 · Wizards of the Coast
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
Rulings: Scryfall · Wizards of the Coast