Card
Ocelot Pride
Mana cost {W}
Creature — Cat 1/1
First strike, lifelink Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
No bracket restriction: playable from bracket 1. Part of 40 known combos. 11 official rulings.
- Commander
- Legal
- Printing
- Mythic · MH3 · #38
- Cheapest printing
- €38.19
- EDHREC salt
- 1.11
- Color identity
- White
- Keywords
- Lifelink, Ascend, First strike
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
40 known combos.
- Satya, Aetherflux Genius + Ocelot Pride + Ojer Taq, Deepest Foundation // Temple of Civilization
Produces: Near-infinite creature ETB, Near-infinite creature tokens
View on Commander Spellbook - Satya, Aetherflux Genius + Ocelot Pride + Anointed Procession + Mondrak, Glory Dominus
Produces: Near-infinite creature ETB, Near-infinite creature tokens
View on Commander Spellbook - Satya, Aetherflux Genius + Ocelot Pride + Mondrak, Glory Dominus + Exalted Sunborn
Produces: Near-infinite creature ETB, Near-infinite creature tokens
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2024-06-07 · Wizards of the Coast
If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of two, then cast Ocelot Pride, you won't have the city's blessing. - 2024-06-07 · Wizards of the Coast
Ocelot Pride doesn't need to have been on the battlefield when you gained life. For example, if a creature with lifelink deals combat damage on your turn and you cast Ocelot Pride during your second main phase, its last ability will trigger at the beginning of your end step. - 2024-06-07 · Wizards of the Coast
Any enters-the-battlefield abilities of tokens you create will trigger when they enter the battlefield. Any "As [this permanent] enters the battlefield" or "[This permanent] enters the battlefield with" abilities of the tokens will also work. - 2024-06-07 · Wizards of the Coast
A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents. - 2024-06-07 · Wizards of the Coast
Each of the token copies you create copies the original characteristics of the token it's copying as stated by the effect that created that token. The newly created token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it, whether it has any Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on. - 2024-06-07 · Wizards of the Coast
Ocelot Pride's last ability doesn't target any of the tokens. - 2024-06-07 · Wizards of the Coast
If the creature token created by Ocelot Pride's last ability is your tenth permanent, you'll get the city's blessing before the ability would check to see if you have the city's blessing. - 2024-06-07 · Wizards of the Coast
If the original token is copying something else, the token copy you create will use the copiable values of the original token. In most cases, it will be a copy of whatever the original token is copying. If it's copying a permanent or card with {X} in its mana cost, X is 0. - 2024-06-07 · Wizards of the Coast
If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "legend rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield. - 2024-06-07 · Wizards of the Coast
Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect. - 2024-06-07 · Wizards of the Coast
Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to you getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
Rulings: Scryfall · Wizards of the Coast