Card

Sage of Hours

Mana cost {1}{U}

Creature — Human Wizard 1/1

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.

Extra-turn card: not allowed in brackets 1–2, two at most in bracket 3. Part of 242 known combos, 13 of them two-card. 4 official rulings.

Commander
Legal
Printing
Mythic · JOU · #50
Cheapest printing
€9.62
EDHREC salt
1.05
Color identity
Blue
Keywords
Heroic

Scryfall · EDHREC

Bracket

Why

  • Extra-turn card, two at most in bracket 3 (Lotus Vault house cap)
  • Two-card combo with Ezuri, Claw of Progress, Ouroboroid, Maester Seymour, Kratos, Stoic Father, Piper Wright, Publick Reporter, Quilled Greatwurm, Clockspinning, Sovereign Okinec Ahau, Jenova, Ancient Calamity, Immaculate Magistrate, Halana and Alena, Partners, Briar Hydra, Betor, Ancestor's Voice (early with Ezuri, Claw of Progress, Ouroboroid, Maester Seymour, Kratos, Stoic Father, Piper Wright, Publick Reporter, Quilled Greatwurm, Clockspinning, Sovereign Okinec Ahau, Jenova, Ancient Calamity, Immaculate Magistrate, Halana and Alena, Partners, Briar Hydra, Betor, Ancestor's Voice)

How Lotus Vault estimates a bracket

Bracket: Lotus Vault analysis, with Commander Spellbook flags

Combos

242 known combos, 13 of them two-card.

Combos: Commander Spellbook

Rulings

  • 2014-04-26 · Wizards of the Coast
    Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
  • 2014-04-26 · Wizards of the Coast
    Heroic abilities will resolve before the spell that caused them to trigger.
  • 2014-04-26 · Wizards of the Coast
    You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.
  • 2014-04-26 · Wizards of the Coast
    Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.

Rulings: Scryfall · Wizards of the Coast

Cards with the same role that fit in the same deck.