Card
Sage of Hours
Mana cost {1}{U}
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.
Extra-turn card: not allowed in brackets 1–2, two at most in bracket 3. Part of 242 known combos, 13 of them two-card. 4 official rulings.
- Commander
- Legal
- Printing
- Mythic · JOU · #50
- Cheapest printing
- €9.62
- EDHREC salt
- 1.05
- Color identity
- Blue
- Keywords
- Heroic
Bracket
- B1 Exhibition — not allowed: Extra-turn cards are not allowed
- B2 Core — not allowed: Extra-turn cards are not allowed
- B3 Upgraded — Not in the same deck as its early two-card combo partners: Ezuri, Claw of Progress, Ouroboroid, Maester Seymour, Kratos, Stoic Father, Piper Wright, Publick Reporter, Quilled Greatwurm, Clockspinning, Sovereign Okinec Ahau, Jenova, Ancient Calamity, Immaculate Magistrate, Halana and Alena, Partners, Briar Hydra, Betor, Ancestor's Voice
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Extra-turn card, two at most in bracket 3 (Lotus Vault house cap)
- Two-card combo with Ezuri, Claw of Progress, Ouroboroid, Maester Seymour, Kratos, Stoic Father, Piper Wright, Publick Reporter, Quilled Greatwurm, Clockspinning, Sovereign Okinec Ahau, Jenova, Ancient Calamity, Immaculate Magistrate, Halana and Alena, Partners, Briar Hydra, Betor, Ancestor's Voice (early with Ezuri, Claw of Progress, Ouroboroid, Maester Seymour, Kratos, Stoic Father, Piper Wright, Publick Reporter, Quilled Greatwurm, Clockspinning, Sovereign Okinec Ahau, Jenova, Ancient Calamity, Immaculate Magistrate, Halana and Alena, Partners, Briar Hydra, Betor, Ancestor's Voice)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
242 known combos, 13 of them two-card.
- Sage of Hours + Ezuri, Claw of Progress
Produces: Infinite turns, Lock
View on Commander Spellbook - Ouroboroid + Sage of Hours
Produces: Infinite turns, Lock
View on Commander Spellbook - Maester Seymour + Sage of Hours
Produces: Infinite turns, Lock
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2014-04-26 · Wizards of the Coast
Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability. - 2014-04-26 · Wizards of the Coast
Heroic abilities will resolve before the spell that caused them to trigger. - 2014-04-26 · Wizards of the Coast
You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns. - 2014-04-26 · Wizards of the Coast
Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
Rulings: Scryfall · Wizards of the Coast