Card

Barrowin of Clan Undurr

Mana cost {2}{W}{B}

Legendary Creature — Dwarf Cleric 3/3

When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.

No bracket restriction: playable from bracket 1. Part of 9 known combos. 11 official rulings.

Commander
Legal
Printing
Uncommon · AFR · #218
Cheapest printing
€0.12
EDHREC salt
0.25
Color identity
Black, White
Keywords
Venture into the dungeon

Scryfall · EDHREC

Bracket

  • B1 Exhibition — allowed: No restriction at this bracket
  • B2 Core — allowed: No restriction at this bracket
  • B3 Upgraded — allowed: No restriction at this bracket
  • B4 Optimized — allowed: No restriction beyond the banned list
  • B5 cEDH — allowed: No restriction beyond the banned list

Why

  • No Game Changer, mass land denial, extra turn, tutor or two-card combo

How Lotus Vault estimates a bracket

Bracket: Lotus Vault analysis, with Commander Spellbook flags

Combos

9 known combos.

Combos: Commander Spellbook

Rulings

  • 2021-07-23 · Wizards of the Coast
    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • 2021-07-23 · Wizards of the Coast
    You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • 2021-07-23 · Wizards of the Coast
    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • 2021-07-23 · Wizards of the Coast
    Dungeons are removed from the game as a state-based action.
  • 2021-07-23 · Wizards of the Coast
    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • 2021-07-23 · Wizards of the Coast
    Barrowin of Clan Undurr's last ability works even if it wasn't on the battlefield when you completed a dungeon.
  • 2021-07-23 · Wizards of the Coast
    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • 2021-07-23 · Wizards of the Coast
    Moving into a dungeon room will cause its room ability to trigger.
  • 2021-07-23 · Wizards of the Coast
    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • 2021-07-23 · Wizards of the Coast
    A player may only have one dungeon in the command zone at a time.
  • 2021-07-23 · Wizards of the Coast
    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

Rulings: Scryfall · Wizards of the Coast

Cards with the same role that fit in the same deck.