Card
Psychic Possession
Mana cost {2}{U}{U}
Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card.
Part of 3 known combos, one of them two-card. 5 official rulings.
- Commander
- Legal
- Printing
- Rare · DIS · #30
- Cheapest printing
- €6.58
- EDHREC salt
- 0.44
- Color identity
- Blue
- Keywords
- Enchant
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Wedding Ring
- B2 Core — Not in the same deck as its two-card combo partner: Wedding Ring
- B3 Upgraded — Not in the same deck as its early two-card combo partner: Wedding Ring
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Wedding Ring (early with Wedding Ring)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
3 known combos, one of them two-card.
- Wedding Ring + Psychic Possession
Produces: Infinite card draw, Infinite card draw for opponents that control a Wedding Ring, Infinite draw triggers
View on Commander Spellbook - Red Death, Shipwrecker + Psychic Possession + Tolarian Kraken
Produces: Infinite card draw, Infinite card draw for target opponent, Infinite draw triggers
View on Commander Spellbook - Shocker + Viridian Longbow + Mind Over Matter + Psychic Possession
Produces: Near-infinite card draw, Near-infinite damage, Near-infinite draw triggers
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2006-05-01 · Wizards of the Coast
In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner's graveyard as a state-based action. If Psychic Possession's owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action. - 2006-05-01 · Wizards of the Coast
If Psychic Possession's controller ever happens to be the player it's enchanting, Psychic Possession will be put into its owner's graveyard as a state-based action. - 2006-05-01 · Wizards of the Coast
Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters "attached" to that player. Once it's on the battlefield, it no longer targets that player. - 2006-05-01 · Wizards of the Coast
An Aura with enchant opponent can't be attached to a permanent. - 2006-05-01 · Wizards of the Coast
Psychic Possession's controller, not the enchanted player, skips their draw step.
Rulings: Scryfall · Wizards of the Coast