Card
Cyclonic Rift
Mana cost {1}{U}
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Game Changer: not allowed in brackets 1–2, counts as one of the three allowed in bracket 3. Part of 20 known combos. 4 official rulings.
- Commander
- Legal
- Game Changer
- On the official list — none allowed in brackets 1–2, at most three in bracket 3.
- Printing
- Rare · RTR · #35
- Cheapest printing
- €23.77
- EDHREC salt
- 2.36
- Color identity
- Blue
- Keywords
- Overload
Bracket
- B1 Exhibition — not allowed: Game Changers are not allowed
- B2 Core — not allowed: Game Changers are not allowed
- B3 Upgraded — counts toward 3 Game Changers: Counts toward the 3 Game Changers allowed
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- On the official Game Changers list
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
20 known combos.
- Brago, King Eternal + Cyclonic Rift + Archaeomancer
Produces: Return all nonland permanents opponents control to their hand on each of your turns, Lock
View on Commander Spellbook - Brago, King Eternal + Cyclonic Rift + Eternal Witness
Produces: Lock, Return all nonland permanents opponents control to their hand on each of your turns
View on Commander Spellbook - Brago, King Eternal + Cyclonic Rift + Mnemonic Wall
Produces: Lock, Return all nonland permanents opponents control to their hand on each of your turns
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2024-01-12 · Wizards of the Coast
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was. - 2024-01-12 · Wizards of the Coast
Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color. - 2024-01-12 · Wizards of the Coast
If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead. - 2024-01-12 · Wizards of the Coast
If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
Rulings: Scryfall · Wizards of the Coast