Card
Illusions of Grandeur
Mana cost {3}{U}
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this enchantment enters, you gain 20 life. When this enchantment leaves the battlefield, you lose 20 life.
Part of 4 known combos, one of them two-card. 1 official ruling.
- Commander
- Legal
- Printing
- Rare · ICE · #79
- Cheapest printing
- €13.34
- EDHREC salt
- 0.71
- Color identity
- Blue
- Keywords
- Cumulative upkeep
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: The Archimandrite
- B2 Core — Not in the same deck as its two-card combo partner: The Archimandrite
- B3 Upgraded — Not in the same deck as its early two-card combo partner: The Archimandrite
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with The Archimandrite (early with The Archimandrite)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
4 known combos, one of them two-card.
- The Archimandrite + Illusions of Grandeur
Produces: Target opponent loses the game
View on Commander Spellbook - Sway of the Stars + Illusions of Grandeur + Fractured Identity
Produces: Each opponent loses the game, Near-infinite lifeloss for all players, Shuffle all hands, graveyards and permanents on the battlefield into their owner's library
View on Commander Spellbook - Illusions of Grandeur + Fractured Identity + Archfiend of Despair + Calming Verse
Produces: Near-infinite lifeloss
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2004-10-04 · Wizards of the Coast
If a player takes control of this card away from you, you do not lose 20 life because the loss of 20 life is a separate ability. That player is now subject to the loss.
Rulings: Scryfall · Wizards of the Coast