Card
Orcish Bowmasters
Mana cost {1}{B}
Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Game Changer: not allowed in brackets 1–2, counts as one of the three allowed in bracket 3. Part of 50 known combos, 3 of them two-card. 8 official rulings.
- Commander
- Legal
- Game Changer
- On the official list — none allowed in brackets 1–2, at most three in bracket 3.
- Printing
- Rare · LTR · #103
- Cheapest printing
- €35.82
- EDHREC salt
- 2.07
- Color identity
- Black
- Keywords
- Amass, Flash
Bracket
- B1 Exhibition — not allowed: Game Changers are not allowed
- B2 Core — not allowed: Game Changers are not allowed
- B3 Upgraded — Not in the same deck as its early two-card combo partners: Requiem Monolith, Flumph
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- On the official Game Changers list
- Two-card combo with Peer into the Abyss, Requiem Monolith, Flumph (early with Requiem Monolith, Flumph)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
50 known combos, 3 of them two-card.
- Orcish Bowmasters + Peer into the Abyss
Produces: Infinite +1/+1 counters on a creature, Near-infinite card draw for target opponent, Near-infinite damage
View on Commander Spellbook - Windfall + Orcish Bowmasters + Phyresis
Produces: Each opponent loses the game
View on Commander Spellbook - Nim Deathmantle + Ashnod's Altar + Orcish Bowmasters
Produces: Infinite damage, Infinite death triggers, Infinite creature ETB
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2023-06-16 · Wizards of the Coast
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types. - 2023-06-16 · Wizards of the Coast
Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army. - 2023-06-16 · Wizards of the Coast
To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types. - 2023-06-16 · Wizards of the Coast
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N." - 2023-06-16 · Wizards of the Coast
Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs. - 2023-06-16 · Wizards of the Coast
If a spell or ability causes an opponent to put cards into their hand without specifically using the word "draw," it's not a card drawn. - 2023-06-16 · Wizards of the Coast
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason. - 2023-06-16 · Wizards of the Coast
If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
Rulings: Scryfall · Wizards of the Coast