Card
Toph, the First Metalbender
Mana cost {1}{R}{G}{W}
Legendary Creature — Human Warrior Ally 3/3
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Part of 1,099 known combos, 4 of them two-card. 7 official rulings.
- Commander
- Legal
- Printing
- Rare · TLA · #247
- Cheapest printing
- €0.94
- EDHREC salt
- —
- Color identity
- Green, Red, White
- Keywords
- Earthbend
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partners: The Stasis Coffin, Mindslaver, Gonti's Aether Heart, Caged Sun
- B2 Core — Not in the same deck as its two-card combo partners: The Stasis Coffin, Mindslaver, Gonti's Aether Heart, Caged Sun
- B3 Upgraded — Not in the same deck as its early two-card combo partners: The Stasis Coffin, Mindslaver, Gonti's Aether Heart, Caged Sun
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with The Stasis Coffin, Mindslaver, Gonti's Aether Heart, Caged Sun (early with The Stasis Coffin, Mindslaver, Gonti's Aether Heart, Caged Sun)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
1,099 known combos, 4 of them two-card.
- Toph, the First Metalbender + The Stasis Coffin
Produces: Prevent all damage that would be dealt to you, You have protection from everything during your opponents' turns, Lock
View on Commander Spellbook - Toph, the First Metalbender + Bumi, Unleashed + Liquimetal Torque
Produces: Infinite combat phases, Infinite mana lands you control can produce, Infinite combat damage
View on Commander Spellbook - Toph, the First Metalbender + Mindslaver
Produces: You control one opponent on each of their turns, Lock
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2025-10-02 · Wizards of the Coast
You may target a land that is already a creature, perhaps because of a previous earthbend ability. The land will get the +1/+1 counters, gain haste, and have its base power and toughness set to 0/0. - 2025-10-02 · Wizards of the Coast
Toph, the First Metalbender's first ability does not allow you to play nontoken artifacts as lands. It only affects permanents on the battlefield. - 2025-10-02 · Wizards of the Coast
Earthbend doesn't give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless. - 2025-10-02 · Wizards of the Coast
If the targeted land becomes an illegal target before the spell or ability that includes earthbend resolves, earthbend does nothing. If the spell or ability didn't have other targets, it won't resolve. - 2025-10-02 · Wizards of the Coast
The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that's turned into a creature this way can still be tapped for {G}. - 2025-10-02 · Wizards of the Coast
"Earthbend N" means "Target land you control becomes a 0/0 land creature with haste in addition to its other types. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped under your control." - 2025-10-02 · Wizards of the Coast
If a land was animated by earthbend and would go to any zone other than the graveyard or exile, it will not be returned to the battlefield by the delayed triggered ability created by earthbend.
Rulings: Scryfall · Wizards of the Coast