Card
The Stasis Coffin
Mana cost {3}
{2}, {T}, Exile The Stasis Coffin: You gain protection from everything until your next turn.
Part of 8 known combos, 2 of them two-card. 4 official rulings.
- Commander
- Legal
- Printing
- Rare · BRO · #245
- Cheapest printing
- €0.42
- EDHREC salt
- 0.41
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partners: Toph, the First Metalbender, Mishra, Eminent One
- B2 Core — Not in the same deck as its two-card combo partners: Toph, the First Metalbender, Mishra, Eminent One
- B3 Upgraded — Not in the same deck as its early two-card combo partners: Toph, the First Metalbender, Mishra, Eminent One
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Toph, the First Metalbender, Mishra, Eminent One (early with Toph, the First Metalbender, Mishra, Eminent One)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
8 known combos, 2 of them two-card.
- Toph, the First Metalbender + The Stasis Coffin
Produces: Prevent all damage that would be dealt to you, You have protection from everything during your opponents' turns, Lock
View on Commander Spellbook - Mishra, Eminent One + The Stasis Coffin
Produces: Prevent all damage that would be dealt to you during an opponent's turn, You have protection from everything during your opponents' turns, Lock
View on Commander Spellbook - Cogwork Assembler + The Stasis Coffin + Mirror Box
Produces: Prevent all damage that would be dealt to you, You have protection from everything, Lock
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2022-10-14 · Wizards of the Coast
Nothing other than the specified events are prevented or illegal. An effect that doesn't target you could still cause you to discard cards, for example. Creatures can still attack you while you have protection from everything, although combat damage that they would deal to you will be prevented. - 2022-10-14 · Wizards of the Coast
If an effect says that damage can't be prevented, you can still take damage from untargeted sources, such as attacking creatures or spells that deal damage to each player. - 2022-10-14 · Wizards of the Coast
Gaining protection from everything causes a spell or ability on the stack to have an illegal target if it targets you. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen. - 2022-10-14 · Wizards of the Coast
If a player has protection from everything, it means three things: (1) All damage that would be dealt to that player is prevented. (2) Auras can't be attached to that player. (3) That player can't be the target of spells or abilities.
Rulings: Scryfall · Wizards of the Coast