Card
Illuna, Apex of Wishes
Mana cost {2}{G}{U}{R}
Legendary Creature — Beast Elemental Dinosaur 6/6
Mutate {3}{R/G}{U}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
No bracket restriction: playable from bracket 1. Part of 2 known combos. 5 official rulings.
- Commander
- Legal
- Printing
- Mythic · IKO · #190
- Cheapest printing
- €0.31
- EDHREC salt
- 0.20
- Color identity
- Green, Red, Blue
- Keywords
- Flying, Mutate, Trample
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
2 known combos.
- Illuna, Apex of Wishes + Jace, Wielder of Mysteries + Selective Memory
Produces: Win the game
View on Commander Spellbook - Illuna, Apex of Wishes + Thassa's Oracle + Selective Memory
Produces: Win the game
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2020-04-17 · Wizards of the Coast
Illuna's last ability exiles the cards face up. All players will see what the card is if you put it into your hand. - 2020-04-17 · Wizards of the Coast
Any land, instant, and sorcery cards exiled this way remain in exile. - 2020-04-17 · Wizards of the Coast
If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone. - 2020-04-17 · Wizards of the Coast
A nonland permanent card is an artifact, creature, enchantment, or planeswalker card. - 2020-04-17 · Wizards of the Coast
You choose whether to put the card into your hand or onto the battlefield after seeing what the card is.
Rulings: Scryfall · Wizards of the Coast