Card
Ral Zarek
Mana cost {2}{U}{R}
+1: Tap target permanent, then untap another target permanent. −2: Ral Zarek deals 3 damage to any target. −7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Extra-turn card: not allowed in brackets 1–2, two at most in bracket 3. Part of 19 known combos, one of them two-card. 2 official rulings.
- Commander
- Legal
- Printing
- Mythic · DGM · #94
- Cheapest printing
- €0.78
- EDHREC salt
- 0.59
- Color identity
- Red, Blue
Bracket
- B1 Exhibition — not allowed: Extra-turn cards are not allowed
- B2 Core — not allowed: Extra-turn cards are not allowed
- B3 Upgraded — counts toward 2 extra-turn cards (Lotus Vault house cap): Counts toward the 2 extra-turn cards allowed (Lotus Vault house cap)
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Extra-turn card, two at most in bracket 3 (Lotus Vault house cap)
- Two-card combo with Time Vault (none of them early)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
19 known combos, one of them two-card.
- The Chain Veil + Chandra, Hope's Beacon + Chandra, Torch of Defiance + Ral Zarek
Produces: Infinite activations of most planeswalkers, Infinite damage
View on Commander Spellbook - The Chain Veil + Chandra, Torch of Defiance + Chandra, Bold Pyromancer + Ral Zarek
Produces: Infinite activations of most planeswalkers, Infinite damage
View on Commander Spellbook - The Chain Veil + Tezzeret the Seeker + Ral Zarek + Gilded Lotus
Produces: Infinite untap of permanents you control, Infinite planeswalker activations, Infinite colored mana
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2024-01-12 · Wizards of the Coast
Ral Zarek's first ability can target any two permanents. It doesn't matter whether they're tapped or untapped. If the first target is tapped as the ability resolves, it will just stay tapped. Similarly, if the second target is untapped as the ability resolves, it will stay untapped. - 2024-01-12 · Wizards of the Coast
The five coins you flip for Ral Zarek's last ability aren't called, and no one wins or loses these flips. Abilities that care about a player winning or losing a coin flip won't consider these flips.
Rulings: Scryfall · Wizards of the Coast